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Tom Swift

Environmental Artist

 Tools

  • Autodesk 3DS Max 2010
  • Autodesk Mudbox 2010
  • Autodesk Maya 2010
  • Adobe Photoshop CS4
  • Microsoft Office Suite
  • Tortoise SVN Subversion Client 1.6.6
  • CrazyBump 1.1
  • XNormal 3.16

Engines/Editors

  • Unreal 3.0 Level Editor
  • UDK
  • Unity 2.6
  • Torque X 1.5

Skills

  • Traditional and digital art skills
  • UV unwrapping and texturing of 3D models
  • Environment building and lighting
  • 2D sprite and 3D key frame animation

Game Experience

Hell’s Belle (UDK)

  • 3D, side-scrolling, action-platformer in the style of the Castlevania and Metroid series
  • Modeled, UV unwrapped, and textured over 30 environmental assets
  • Created model sheets and concept art for many game assets
  • Utilized SCRUM task management system
  • Artist on a team of thirteen people (one producer, one game designer, one programmer, six level designers, and four artists)

Soul Jackin’ the Big Easy (Unreal Tournament 3 Demo)

  • FPS developed as an homage to 1970’s action films like Shaft and Dolemite
  • Selected as one of two games shown at Guildhall Exhibition Fall 2009
  • Modeled, UV unwrapped, and textured two characters
  • Concepted, modeled, UV unwrapped, and textured main weapon
  • Modeled, UV unwrapped, and textured several environmental assets
  • Artist on a team of seven people (one producer, one programmer, three level designers, and two artists)

Celerity (2D Torque Project)

  • 2D, side-scrolling, platformer where the player controls a fast-running robot on an alien world
  • Created 58 art assets for 2 unique levels
  • Concepted the game’s main character and created accompanying animation set (idle, run, speed boost, damage, and death)
  • Created several pieces used for story screens and marketing materials
  • Sole artist on a team of four people (one programmer, two level designers, and one artist)

Directed Focus Study – Voodoo Shop

  • Environment created in 3DS Max 2009 based on a slightly run-down voodoo shop in New Orleans, LA.
  • Focused on translating a photograph into a 3D scene through the use of perspective grids and measurement, texture histories, and story.
  • Rendered with Mental Ray

Education

The Guildhall at Southern Methodist University
Master of Interactive Technology, specialization in Art Creation
Graduated May 2010
GPA: 3.64

Kansas State University
Bachelors of Science in Accounting
Graduated December 2007
GPA: 3.00