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A Guild Club 3rd Person Shooter. This game is all about blowing stuff up in a world imagined by a six year old boy.
I was selected by the school faculty to be Lead Level Design for this team project, and I was responsible for the work of 5-7 level designers working simultaneously in an open world environment. I optimized the workflow of the 4 core LDs by sectioning off the city both functionally and geographically into several streaming levels. through extensive unreal Kismet scripting, I managed the integration of the game's events. Our biggest challenge here was directing the player's flow and optimizing frame rate issues within an open destructible environment. I coordinated with the Art and Programming leads to develop a system of interlocking waffle-like blocks that cull out layers of destructible objects and improve frame rate issues. I also maintained level design docs and maps for the level designers and coordinated workflow within our department.
(Requires Unreal Tournament 3)(System Requirements)
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A team 86% Production built in Unreal Tournament 3. Mario Kart inspired us in designing this magnetically charged multiplayer racer.
For this project, I worked as a level designer responsible for mapping out the track and construction in the UT3 Editor. I designed several optional routes and hidden shortcuts to give a skilled driver a chance to excel.
Our team had to overcome a great deal of challenges trying to modify the vehicles in Unreal. I created several scripted events using Unreal speed volumes, radial impulse actors, and jump pads to keep the action fast and furious, tossing the vehicles around while allowing the player to still feel just enough control in this rowdy ride.
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Acted as Game Designer / Lead Level Design on this team project. A Digital Sandwich Production of a 2D Action Platformer. The player leads a retired elderly superhero, Leaping Lenny, the first of the superheros and his robot companion into the young Dr. Whippersnapper's evil robot factory to rescue the world's current superheroes.
I was game Designer and Lead Level Designer, and to a greater extent, Artist on this game. I designed 2 of the 3 levels and managed a team of 5 in creating a fun and funny 2D adventure.




