"S'more Wars" is the name of Team Melondramatic Productions Torque XNA 2D game. I was the artist of our 4-member development team. I created all of the concept artwork, 2D character animations, environmental art and HUD items. I worked with both the level designers and our programmer to assure art assets fit to spec and were formatted properly for Torque and for the custom 2D engine.
"Kite" is the name of Team Hausenkrauzer T-23's Unreal Tournament III mod. I was one of two artists on this 9-member development team. I provided a few early concept designs, rigged and weighted the game characters, and performed technical troubleshooting. The majority of my time was spent on texturing custom environmental static meshes, developing animated shaders, and creating art for the in-game HUD.
"Leviathan" is I'll Form the Head Studios Unreal Tournament III total conversion mod. I was named Lead Artist for the 17-member team. As lead, I worked closely with the programmers, designers and other leads to assure art assets met game requirements. I also created the art style guide and helped develop the bi-weekly milestone schedule for the team, assigning tasks. Individually, I developed HUD and UI designs.




