Lisa M. Jones
UI, Environmental Artist & Animation
219-983-2690
lisa.mjones@live.com
Skills
Character Concept - 2D/3D Animation - Modeling - Rigging - Textures - User Interface
Graphic Design - Sound - Video Editing - Management - Team Dynamics
Tools
| Skill in: | Working Knowledge: |
| Autodesk 3DStudio Max | MEL Script, MAXScript |
| Autodesk Maya | Autodesk Mudbox |
| Adobe Photoshop & Illustrator | Adobe InDesign |
| Unreal Engine 3 | Adobe After Effects |
| Adobe Premiere Pro | Adobe Audition |
| Sony Vegas Video | Autodesk Combustion |
| TorqueX 2D Engine | Adobe Flash, Dreamweaver & Fireworks |
| Microsoft Office Suite | QuarkXPress |
| Unity Engine |
Game Experience
| Unannounced Title (Unity Engine iPhone Game) | March 2010 - Current |
Art Generalist, Soarion Studios LLC
- Re-textured in-game art assets to meet branding requirements
- Provided GUI designs
- Re-animated characters for timing and energy
| Play Soldier (Unreal Tournament 3 Total Conversion) | August - December 2009 |
Contract Artist, The Guildhall at SMU
- Rigged and weighted player and enemy characters
- Provided player character and environmental animations for Guildhall's Cohort 11 capstone project
| Leviathan (Unreal Tournament 3 Total Conversion) | January - May 2009 |
Art Lead on 17-member development team, The Guildhall at SMU
- Developed in-game HUD and UI designs
- Worked closely with programmers, level designers and the game designer to assure art assets met game requirements
- Created the art style guide containing the art direction, concept designs, and art pipeline
- Developed bi-weekly milestone schedule for the art team and assigned tasks
- Assured art assets met quality and completeness standards
|
Kite (Unreal Tournament 3 Project) |
July - September 2008 |
Artist/Technical Artist on 9-member development team, The Guildhall at SMU
- Provided some environmental and character concept designs
- Textured environmental static meshes
- Created animated materials
- Created goal model and particle system
- Developed in-game HUD design
- Rigged and weighted game characters
- Performed technical troubleshooting
- Created promotional art and video trailer
| S'more Wars (Torque XNA 2D game) | March - May 2008 |
Artist on 4-member development team, The Guildhall at SMU
- Featured at SMU Guildhall Spring Exhibition as 2D game finalist
- Featured in the Intel Game Demo Contest 2008
- Created 2D sprite animations for 5 characters including: jumping, running, shooting, punching, idle, death, and damage
- Created environmental, HUD, and UI art
- Created promotional art and video trailer
Related Experience
| Art Generalist | November 2009 - Current |
Soarion Studios LLC, Plano, TX
- Creating business cards and other corporate identity materials
- Creating web graphics for relaunched studio website
- Providing graphics for future game pitch presentations
http://www.soarionstudios.com
| Environmental Artist & Animator | September - November 2009 |
The Guildhall at SMU, Plano, TX in conjunction with Dreamfly Productions
- Provided environmental textures and custom character animations for UT3 mod game featured in the Sci-fi movie "Minuteman"
http://www.minutemanthemovie.com
http://news.bigdownload.com/2009/11/10/feature-upcoming-movie-minuteman-uses-custom-game-as-part-of-st/
| Teaching Assistant | June - July 2009 |
The Guildhall at SMU, Plano, TX
- Worked with high school and middle school students as part of Guildhall Academy summer camp, helping to teach them how to create a 2D Platform game using the Torque engine and Photoshop.
- Helped to develop a tutorial/manual for teaching Photoshop to Guildhall Academy students.
| User-Interface Artist | May - July 2009 |
TMX Scientific, Dallas, TX
- Produced over 60 custom 24-pixel application icons for a thermodynamics visualization program.
- Produced desktop, file format, and favicons for the project.
| Graphic Design Graduate Assistant | August 2004 - May 2006 |
Purdue University Athletics Promotions, West Lafayette, IN
- Manager of 2 and 5-man in-house design teams
- Worked closely with individual sport leads for accuracy and deadline management
- Developed production pipeline
- Lead designer of promotional materials including team posters, newspaper ads, direct mail advertising, and team schedules
- Worked closely with Compliance department on IP usage
- Worked with the Big 10 and Big 10 member schools on advertising for 2005 Indoor Track and Field Championships
- Worked with NCAA on advertising for 2005 Women's Basketball Championships
- Developed designs and promotional materials for The End Zone Cafe'
| Co-director, CGTV | August - May 2004 |
Purdue University, West Lafayette, IN
- Created logos, on-screen graphics and other design assets
- Segment writer and editor
- Floor director, on-site cameraman, and video editor
- Created animated show introduction
http://cgtv.tech.purdue.edu
Education
The Guildhall at Southern Methodist University (May 2009)
Professional Certificate in Digital Game Development, specialization in Art Creation
Purdue University, West Lafayette, IN (August 2003 - May 2006)
Post-graduate studies in Department of Computer Graphics Technology
Ringling School of Art and Design (May 2001)
B.F.A. in Department of Computer Animation

