Lisa M. Jones

UI, Environmental Artist & Animation

219-983-2690

lisa.mjones@live.com

Skills

Character Concept - 2D/3D Animation - Modeling - Rigging - Textures - User Interface

Graphic Design -  Sound - Video Editing - Management - Team Dynamics

Tools

Skill in: Working Knowledge:
Autodesk 3DStudio Max MEL Script, MAXScript
Autodesk Maya Autodesk Mudbox
Adobe Photoshop & Illustrator Adobe InDesign
Unreal Engine 3 Adobe After Effects
Adobe Premiere Pro Adobe Audition
Sony Vegas Video Autodesk Combustion
TorqueX 2D Engine Adobe Flash, Dreamweaver & Fireworks
 Microsoft Office Suite QuarkXPress
  Unity Engine

 

Game Experience

Unannounced Title (Unity Engine iPhone Game) March 2010 - Current

Art Generalist, Soarion Studios LLC

  • Re-textured in-game art assets to meet branding requirements
  • Provided GUI designs
  • Re-animated characters for timing and energy
Play Soldier (Unreal Tournament 3 Total Conversion) August - December 2009

Contract Artist, The Guildhall at SMU

  • Rigged and weighted player and enemy characters
  • Provided player character and environmental animations for Guildhall's Cohort 11 capstone project
Leviathan (Unreal Tournament 3 Total Conversion) January - May 2009

Art Lead on 17-member development team, The Guildhall at SMU

  • Developed in-game HUD and UI designs
  • Worked closely with programmers, level designers and the game designer to assure art assets met game requirements
  • Created the art style guide containing the art direction, concept designs, and art pipeline
  • Developed bi-weekly milestone schedule for the art team and assigned tasks
  • Assured art assets met quality and completeness standards

Kite (Unreal Tournament 3 Project)

July - September 2008

Artist/Technical Artist on 9-member development team, The Guildhall at SMU

  • Provided some environmental and character concept designs
  • Textured environmental static meshes
  • Created animated materials
  • Created goal model and particle system
  • Developed in-game HUD design
  • Rigged and weighted game characters
  • Performed technical troubleshooting
  • Created promotional art and video trailer
S'more Wars (Torque XNA 2D game) March - May 2008

Artist on 4-member development team, The Guildhall at SMU

  • Featured at SMU Guildhall Spring Exhibition as 2D game finalist
  • Featured in the Intel Game Demo Contest 2008
  • Created 2D sprite animations for 5 characters including: jumping, running, shooting, punching, idle, death, and damage
  • Created environmental, HUD, and UI art
  • Created promotional art and video trailer

 

Related Experience

Art Generalist November 2009 - Current

Soarion Studios LLC, Plano, TX

  • Creating business cards and other corporate identity materials
  • Creating web graphics for relaunched studio website
  • Providing graphics for future game pitch presentations

http://www.soarionstudios.com

Environmental Artist & Animator September - November 2009

The Guildhall at SMU, Plano, TX in conjunction with Dreamfly Productions

  • Provided environmental textures and custom character animations for UT3 mod game featured in the Sci-fi movie "Minuteman"

http://www.minutemanthemovie.com

http://news.bigdownload.com/2009/11/10/feature-upcoming-movie-minuteman-uses-custom-game-as-part-of-st/

Teaching Assistant June - July 2009

 The Guildhall at SMU, Plano, TX

  • Worked with high school and middle school students as part of Guildhall Academy summer camp, helping to teach them how to create a 2D Platform game using the Torque engine and Photoshop.
  • Helped to develop a tutorial/manual for teaching Photoshop to Guildhall Academy students.
User-Interface Artist May - July 2009

TMX Scientific, Dallas, TX

  • Produced over 60 custom 24-pixel application icons for a thermodynamics visualization program.
  • Produced desktop, file format, and favicons for the project.
Graphic Design Graduate Assistant August 2004 - May 2006

Purdue University Athletics Promotions, West Lafayette, IN

  • Manager of 2 and 5-man in-house design teams
  • Worked closely with individual sport leads for accuracy and deadline management
  • Developed production pipeline
  • Lead designer of promotional materials including team posters, newspaper ads, direct mail advertising, and team schedules
  • Worked closely with Compliance department on IP usage
  • Worked with the Big 10 and Big 10 member schools on advertising for 2005 Indoor Track and Field Championships
  • Worked with NCAA on advertising for 2005 Women's Basketball Championships
  • Developed designs and promotional materials for The End Zone Cafe'
Co-director, CGTV August - May 2004

Purdue University, West Lafayette, IN

  • Created logos, on-screen graphics and other design assets
  • Segment writer and editor
  • Floor director, on-site cameraman, and video editor
  • Created animated show introduction

http://cgtv.tech.purdue.edu

 

Education

The Guildhall at Southern Methodist University     (May 2009)

Professional Certificate in Digital Game Development, specialization in Art Creation

Purdue University, West Lafayette, IN     (August 2003 - May 2006)

Post-graduate studies in Department of Computer Graphics Technology

Ringling School of Art and Design    (May 2001)

B.F.A. in Department of Computer Animation