IGF 2009 Showcase winner.
A team game project built in the source engine. It took approximately six months to create. For this project I placed entites, scripted events, created gameplay, tweaked enemies, detailed areas, assisted the artists with the model import process, and assisted in bugfixes.
There is an entire section of this game that would have been cut without my efforts.
This gallery is for a small map that a team of five level designers worked on. The map took about two weeks to complete in addition to the other work. For the map, I made minor changes to the geometry and scripted the events.
This project uses Unreal Tournament 2004 over the course of three months. It is a co-operative puzzle game, each of the three players choose a character with special powers. On the team, I worked on the glyph pick up system.
Soul Survivor is an Egyptian themed project based on freeze tag. It uses the Unreal Tournament 2004 engine. For this project, I created a level in a pyramid, and modeled a canoptic jar. The greatest challenge I had with this level was providing enough landmarks for the player.






