Jeff Johnson                  Level Designer/ Scripter


Education

  Guildhall at SMU, Plano, TX                                                                                                                                         July 2008 Certificate in Digital Game Design, Specialization in Level Design  

Wayne State College, Wayne, NE                                                                                                                                 May 1998 Bachelor of Science in Computer Science

Skills   Specific Skills: Level Design, Planning, Game Flow Design, BSP Placement, Documentation: LDD/GDD, Lighting, Scripting, AI pathing, Game Design, Textures, Low Poly Modeling, Unwrapping Models, Texturing Models   Level Editors: Unreal Engine 3 (Gears of War), UnrealEd (Unreal Tournament 2004), Radiant (Quake 3, Doom 3), Hammer (Half-Life 2, Episode 2), The Elder Scrolls Construction Set (Morrowind, Oblivion), Neverwinter Nights, Warcraft 3, Glest game engine, Torque Game Builder   Programming Languages: Lua 5.1, Radiant script, UnrealScript, C++, Visual Basic, Pascal, Assembly   Art Programs: Adobe Photoshop CS2, 3D Studio Max 9   Documentation Tools: Microsoft Word, Excel, Power Point and Project   Source Control Tools: Subversion 1.4.3    

Game Experience  

The Color of Doom - The Guildhall at SMU                                                                                            January – July 2008 Level Designer / QA Tester - Team Half Life 2: Episode 1 Project ·

IGF Student Showcase Winner 2009 · Team size: 16 people (3 programmers, 7 level designers, 6 artists) · Placed all entities in game and all models in the third area · Scripted all destroyable spawners and locked doors in game · Assisted the artists with putting meshes in the game · Tested the game for bugs and exploits  

Escape from Ithuria - The Guildhall at SMU                                                                                                July – October 2007 Level Designer / QA Tester - Team Unreal Tournament 2004 Project · Team size: 15 people (2 programmers, 7 level designers, 6 artists) ·

Scripted the inventory system · Located problems in levels and assisted in fixing them · Tested the game for exploits and bugs  

Clearing a Path - The Guildhall at SMU                                                                                                 January – July 2008 Level Designer – Individual Half Life 2: Episode 2 Project ·

Designed level (created the initial idea, maps in Photoshop, and completed a Level Design Document for the level) · Built level: all BSP work, mesh placement, weapon and item placement, created all teleports and placed all enemies · Scripted ten events · Tested level for problems with gameplay and scripts · Tested classmate’s levels for problems with gameplay and scripts  

 

Transfer station 12 - The Guildhall at SMU                                                                                        October – December 2007 Level Designer – Individual Doom 3 Project ·

Designed level (created the initial idea, maps in Photoshop, and completed a Level Design Document for the level) · Built level: all BSP work, did placement for monsters, meshes, weapons and items, created all teleports · Scripted all the events that happened in the level, seven events total · Tested level for problems with gameplay and scripts · Tested classmate’s levels for problems with gameplay and scripts  

The Evicted Scholar - The Guildhall at SMU                                                                                                 July– October 2007 Level Designer – Individual Oblivion Project · Designed level (created the initial idea, maps in Photoshop, and completed a Level Design Document for the level) · Built level: built the level layout for each dungeon, placed all meshes, monsters, weapons and items, and created all teleports · Created and wrote all conversation trees for the project  · Scripted the traps and the main and side quests · Tested level for problems with gameplay and scripts    

Prior Work Experience  

RGIS, Austin, Texas October 2008 – Present  

BJN Manufacturing LLC, Hastings, Nebraska October 2006 – November 2006  

City of Grand Island Utilities, Grand Island, Nebraska November 1998 – May 2006  

                                                     References available on request