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Current Project: Damage Control

Damage Control, is the current project I am working on. It is a PVE map in Unreal 3. The player is faced with getting to a overheating reactor. Once there the player must either eject the core or repair the coolant systems so the ship can be saved. This level is designed to be placed just after a battle in a story arc.

Level Design Document (LDD) available for download here as a word file: Damage Control LDD

 

A place to park

A Place to Park is a Gears of War map. It is a parking garage level. It was an experiment in gameplay. It was done over the course of two months, and some editing afterwards.

 

Clearing a Path

Clearing a Path is a single player level I created using HalfLife2: Episode 2. This project took 4 months to complete. For this project I wanted to focus on scripting and exploration.

 Level available for download here: Clearing A Path

To run the level, place the bsp file in the folder: half-life 2 episode two\ep2\maps.

To run the map, start the game, open the console (~ key) and type "map ClearingAPath"

Note: if the ~ key does not open the console, then go to the keyboard settings in the options menu. Under the advanced options is a option to turn on the console.

Transfer Station 12

 Transfer Station 12 is a single player level I created using Doom 3's radiant engine. This project took 8 weeks to complete.

 Level available for download here: Transfer Station 12

To run the level, place the pk4 file in the doom3/base folder.

To run the map, start the game, open the console (~ key) and type "map jjmaps/transferstation12"

Level Design Document can be viewed here:LDD

A video of the level is available here. (no sound)

Missile Base

This Capture-the-Flag map was created in Unreal Tournament 2004. The time provided for it was one week.

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