(For download:  .DOC file  / .TXT file)

Ryan Metcalf      3D Environment Artist


 6820 Preston Rd., Apt 813, Plano, TX 75024           817-845-9897         ryan@rmetcalf.com


 

Skills

 

3D Art Software

  • Autodesk 3DS Max 2010
  • Autodesk Maya 2009
  • Autodesk Mudbox 2009
  • Autodesk MotionBuilder 2010
  • Bodypaint 3D 3.5 Release 3
  • ZBrush 3.0

2D Art Software

  • Photoshop Professional CS4
  • Flash Professional CS4
  • ArtRage
  • Crazybump

Computer Software Skills

  • Proficiency with Windows XP &  Vista
  • MS Office Suite (Word, Excel, PowerPoint, Project, Outlook, OneNote)

Level Editing/Misc. Software

  • Unreal Tournament 3 Level Editor
  • Unity 3D
  • Torque X 1.0

Audio Software

  • Sony Soundforge
  • Sony ACID Pro
  • Cakewalk Sonar XL Producer’s Edition

Art/Editing/Post Prod. Software

  • Final Cut Studio 2
  • Sony Vegas 8
  • Adobe Dreamweaver CS4
 

Game Experience

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Master’s Project

 

 

 

 

Work Experience

 

 

 

3D Video Game – (2009) “Primae Noctis” Lead Animator

  • I took the role as lead animator for Primae Noctis, creating all the game’s animations, as well as another team game project in simultaneous production.
  • Managed and assigned milestone tasks for the other team’s animator.
  • Created pipeline for rigging and bone references for character modelers throughout production.
  • Worked with lead software engineer to properly blend and operate animations within the UT3 engine.

3D Video Game – (2009) “RUN” Associate Producer/Art Creation

  • Created 3D art assets and animations assigned by the lead artist for the team.
  • Took role as associate producer for a complete Unreal Tournament 3 modification: a racing game created entirely within the Unreal 3 Tournament editor and code. Cooperated and managed with the team to ensure a quality product within two and a half months.
  • Assigned and noted tasks dictated by the lead level designer, artist and software engineer.

2D Video Game – (2008) “ROM’s Hard Drive to Silicon Valley” Lead Artist/Sound Mixing

  • Collaborated along with level designers and a software engineer throughout the term of two and a half months.
  • Created all art and animation assets for the 2D game through use of Adobe Flash and Photoshop to implement in Torque X 1.0.
  • Compiled music and sound effects for use in the game.

3D Simulation – (2009) “Snakebite” Lead Artist/Lead Animator

  • I participated in a master’s project that involves the eMotiv EPOC headset, capable of detecting brainwave output to use as source for interaction within a simulation.
  • My duties include creating a ultra high quality environment and realistic animations.
  • The main focus of the thesis is to have the player’s facial reactions manipulate the character’s bones in the simulation.

Echo Entertainment (TV) – “What A Relief” (2007) Production Assistant

  • Worked beside Director/Producer and Director of Photography daily to ensure production happened timely and smoothly.
  • Assisted talent with all needs for segments of the show.
  • Built the set, handled large and heavy equipment, set up lights, operated camera and ran crucial errands quickly to maintain the quality of the production.    

Short Film – “Garage Sale” (2006) Director & Writer

  • Researched broad spectrum of areas for pre-production such as chemistry, cinematography and locations.
  • Kept script up-to-date and organized while changes occured weekly over the course of three months.
  • Recruited talent for auditions by creating & launching website, posting flyers and cold calling.
  • Trained and coached actors who had little or no previous experience.

 G4TV (TV) – “X-Play” (2006) Internship

  • Assisted producers by proof-reading reviews and scripts for concept & grammar accuracy.
  • Gave producers my opinions on written reviews.
  • Conducted online research for video game guidelines.
  • Acted as an extra on television shows when needed.
  • In charge of capturing daily video of games to be shown on X-Play reviews and previews.
  • Worked closely with producers, writers, talent and hosts on a daily basis.

Feature Film – “The Proper Caring & Feeding of an American Messiah” (2005) Camera Operator/Lighting Technician/Assistant Editor

  • Worked as a camera assistant with Baylor’s first feature film.
  • Ensured operability and maintenance of the Sony HD-F900.
  • Setup and broke down lights daily. During the shoot, Tony Hale (Arrested Development) played a small role in the film.

Short Film – “Under Pressure” (2002) Grand Prize Winner at Teen Videofest sponsored by Tarrant County Department of Public Health

  • Created a short film about a young teenager considering suicide, but stops suddenly after finding  out someone cares about him
  • Wrote, directed, edited the entire film
 

Relevant Coursework

(Video Games)

 

 

  • Art Creation I, II, III, IV, V, VI
  • Direct Focus Study I & II (Environmental Art)
  • Game Studies I, II, III
  • Team Game Production I, II, III, IV
  • MIT Preperation, MIT Project
  • Drawing I, II, III
  • Game Design I, II, III
  • Special Topics: Ethics (in the Video Game Industry)
  • Special Topics: Production
  • Special Topics: Animation
  • Professional Development
 

Other Coursework

(Film & Digital Media)

 

 

  • Production Methods
  • Computer Information Systems
  • Digital Content Creation
  • Broadcast Management
  • History of Motion Pictures
  • Mass Media & Society

 

  • Diffusion of Innovations
  • Studio Production
  • Field Production
  • Reporting & Writing for Media
  • Fluid Learning in Video Games
  • Topics in Film
 

Education

Masters of Interactive Technology, specialization in Art Creation

The Guildhall at SMU, Plano, TX

2008-2009

 

 

 Bachelors of Arts in Film & Digital Media

 Baylor University, Waco, TX

 2004-2007