Andrew La Bounty 1108 Springfield Lane 972-977-0308 andrew_labounty@yahoo.com http://guildhall.smu.edu/portfolio/redeemed79 Software Experience } 3DS Max 2010 } Mudbox 2010 } Maya 2009 } Adobe Photoshop CS3 } Adobe Illustrator CS3 } Unreal Engine Editor } Unity 3D Engine v2.6 } Torque X } Flash CS3 Game Experience Play Soldier 3rd Person Action Mod 2009 } Worked as environmental artist and designed environmental set pieces and weapons } Utilized 3DS Max for models, and normal maps in Mudbox 2009, Photoshop CS3 } Worked with lead artist to produce cover art work as well as all documentation for each art piece } Worked with Art director on pipeline to match 3D mesh design with textures for realism and accuracy } Worked in the Unreal engine to test game play; examined textures and meshes in game to assess matching the overall playful style Amateur Death Race 3D Racing Mod 2009 } Worked as lead character artist and designed main characters and environmental set pieces } Used 3DS Max to create two car assets and ten environmental 3D assets, clean up errors in geometry and test render } Worked with lead artist to produce cover art work as well as all documentation for each art piece } Worked in the Unreal engine to test game play for Game Designer Escargo! 2D Platformer 2008 } Worked as lead artist and designed main character and environmental artwork } Created 23 animation sheets for all characters as well as 43 environmental assets } Produced all cover art work as well as all documentation for each art piece } Worked with Torque X to ensure fluidity of animations and design } Used Adobe Photoshop CS3 and Adobe Illustrator CS2 to create sprites Masters in Interactive Technology 2009 } Worked with the study of fear and how it can be produced in video games to lead players into highly suggestive and fearful environments using anticipation and visual cues } Utilized 3DS Max for environment models, and texture maps in Mudbox 2009, Photoshop CS3 } Level for this study was employed into the Unity 3D v2.5 engine } Level consists of a first person action game in which a character must find and confront an evil character who is hidden; data is drawn for their experiences Additional Experience Legal Assistant } Helped manage file room } Helped draft amendments and interpreted contracts for clients } Worked with the legal counsel as needed } Worked as a liaison to the sales team Education Masters of Interactive Technology in Digital Game Development from SMU– December, 2009 } Specialization in Art Creation } Work with various projects involving teams to create games } Work towards Masters degree in fear and how it relates to the experience of playing video games Bachelors Degree in Communications from Texas Tech University – December 2002 } Bachelors of Arts in Communication Studies } Minor in Business Management

