Andrew La Bounty

 1108 Springfield Lane

 972-977-0308

 andrew_labounty@yahoo.com

http://guildhall.smu.edu/portfolio/redeemed79

 

 

Software Experience

}  3DS Max 2010

}  Mudbox 2010

}  Maya 2009

}  Adobe Photoshop CS3

}  Adobe Illustrator CS3

}  Unreal Engine Editor

}  Unity 3D Engine v2.6

}  Torque X

}  Flash CS3

 

Game Experience

Play Soldier  3rd Person Action Mod                                                                               2009

 

}  Worked as environmental artist and designed environmental set pieces and weapons

}  Utilized 3DS Max for models, and normal maps in Mudbox 2009, Photoshop CS3

}  Worked with lead artist to produce cover art work as well as all documentation for each art piece

}  Worked with Art director on pipeline to match 3D mesh design with textures for realism and accuracy

}  Worked in the Unreal engine to test game play; examined textures and meshes in game to assess matching the overall playful style

 

 

 

 

 

 

 

 

 

Amateur Death Race  3D Racing Mod                                                                            2009

 

}  Worked as lead character artist and designed main characters and environmental set pieces

}  Used 3DS Max to create two car assets and ten environmental 3D assets, clean up errors in geometry and test render

}  Worked with lead artist to produce cover art work as well as all documentation for each art piece

}  Worked in the Unreal engine to test game play for Game Designer

 

 

 

Escargo!  2D Platformer                                                                                               2008

 

 

}  Worked as lead artist and designed main character and environmental artwork

}  Created 23 animation sheets for all characters as well as 43 environmental assets

}  Produced all cover art work as well as all documentation for each art piece

}  Worked with Torque X to ensure fluidity of animations and design

}  Used Adobe Photoshop CS3 and Adobe Illustrator CS2 to create sprites

 

 

Masters in Interactive Technology                                                                                2009

 

}  Worked with the study of fear and how it can be produced in video games to lead players into highly suggestive and fearful environments using anticipation and visual cues

}  Utilized 3DS Max for environment models, and texture maps in Mudbox 2009, Photoshop CS3

}  Level for this study was employed into the Unity 3D v2.5 engine

}  Level consists of a first person action game in which a character must find and confront an evil character who is hidden; data is drawn for their experiences

 

Additional Experience

Legal Assistant                                                                           

}  Helped manage file room

}  Helped draft amendments and interpreted contracts for clients

}  Worked with the legal counsel as needed

}  Worked as a liaison to the sales team

 

Education

Masters of Interactive Technology in Digital Game Development from SMU– December, 2009

}  Specialization in Art Creation

}  Work with various projects involving teams to create games

}  Work towards Masters degree in fear and how it relates to the experience of playing video games

Bachelors Degree in Communications from Texas Tech University – December 2002

 

}  Bachelors of Arts in Communication Studies

}  Minor in Business Management