Ryan Barrett 3D Artist/Animator
Address: 10702 Stone Canyon Rd. Apt 233, Dallas, TX 75230
Phone: (972)977-7822
Email: ryanbarrett80@gmail.com
Website: http://www.ryanbarrett.me
Objectives
- Breathing life into imaginary characters by utilizing computer-generated animation techniques.
- Being passionate about the creation of new and interesting art in a team-based setting.
Game Development
Janimation, Inc. (2010), Intern
- Train under current employees to broaden and refine animation skills
- Take part in other Production Assistant-related tasks
NewToy, Inc. (2009-present), Environment Modeler
- Modeled and textured 3D art assets in 3DS Max
- Created short animations for art assets
Emotional Robots (2009-present), Animator
- Created custom animations, (both 3rd and 1st person) for characters in game
- Assisted with Animation Tree
- Worked within Unreal Engine 3 Pipeline
Guildhall Work:
- Leviathan (UT3 Total Conversion)
- Created custom animations for all characters in game
- Rigged and weighted models, including custom rigging
- Assisted with Animation Tree
- Worked within Unreal Engine 3 Pipeline
- Final Act (UT3 Multiplayer Mod)
- Created seamless environment textures: diffuse, specular, and normal
- Created custom animations for player weapons
- Rigged and weighted models, including custom rigging
- Designed HUD and information screens
- Designed 24-page instruction manual
- Worked within Unreal Engine 3 Pipeline
- Lil’ Squirt (Torque X 2D platformer)
- Created art assets for game: sprites, backgrounds, menus and cutscenes
- Designed logo, insert, manual, and poster
Skills
- Traditional Art Experience in Painting, Drawing, and Sculpture
- Digital Art Experience in Digital Painting, Pixel-Based Sprites, Vector-Based Graphics, 3D Modeling, UV Unwrapping, Texturing, and Advanced Lighting Techniques
- Animation Experience with 3D Studio Max, Photoshop and Imageready Animation packages, as well as hand-drawn, "traditional" animation
- Experience in 3D Studio Max, Maya, Mudbox, Adobe Photoshop, Adobe Illustrator, Unreal Editor 3.0, Microsoft Office Suite, Tortoise SVN and similar clients
- Experience with Art Pipelines, SCRUM, and large team interactions
- HTML Knowledge and website design experience
Education
- Graduate Degree
The Guildhall at SMU, Plano, TX Jan. 2008 – May 2009
- Masters of Interactive Technology in Digital Game Development
- Specialization: Art Creation, Emphasis on Animation
- Undergraduate Degree
The Ohio State University, Columbus, OH 1999 – 2004
- Bachelor’s of the Arts
- Specialization: Painting and Drawing

