Ryan Barrett                                3D Artist/Animator


Address: 10702 Stone Canyon Rd. Apt 233, Dallas, TX 75230

Phone: (972)977-7822

Email: ryanbarrett80@gmail.com

Website: http://www.ryanbarrett.me                                                                                                                       


Objectives


     -        Breathing life into imaginary characters by utilizing computer-generated animation techniques.

    -        Being passionate about the creation of new and interesting art in a team-based setting.

 

Game Development


 

Janimation, Inc. (2010), Intern

  • Train under current employees to broaden and refine animation skills
  • Take part in other Production Assistant-related tasks

NewToy, Inc. (2009-present), Environment Modeler

  • Modeled and textured 3D art assets in 3DS Max
  • Created short animations for art assets

 

Emotional Robots (2009-present), Animator

  • Created custom animations, (both 3rd and 1st person) for characters in game
  • Assisted with Animation Tree
  • Worked within Unreal Engine 3 Pipeline

Guildhall Work:

-       Leviathan (UT3 Total Conversion)

  • Created custom animations for all characters in game
  • Rigged and weighted models, including custom rigging
  • Assisted with Animation Tree
  • Worked within Unreal Engine 3 Pipeline

-        Final Act (UT3 Multiplayer Mod)

  • Created seamless environment textures: diffuse, specular, and normal
  • Created custom animations for player weapons
  • Rigged and weighted models, including custom rigging
  • Designed HUD and information screens
  • Designed 24-page instruction manual
  • Worked within Unreal Engine 3 Pipeline

-        Lil’ Squirt (Torque X 2D platformer)

  • Created art assets for game: sprites, backgrounds, menus and cutscenes
  • Designed logo, insert, manual, and poster

 

Skills


-       Traditional Art Experience in Painting, Drawing, and Sculpture

-        Digital Art Experience in Digital Painting, Pixel-Based Sprites, Vector-Based Graphics, 3D Modeling, UV Unwrapping, Texturing, and Advanced Lighting Techniques

-       Animation Experience with 3D Studio Max, Photoshop and Imageready Animation packages, as well as hand-drawn, "traditional" animation

-        Experience in 3D Studio Max, Maya, Mudbox, Adobe Photoshop, Adobe Illustrator, Unreal Editor 3.0, Microsoft Office Suite, Tortoise SVN and similar clients

-        Experience with Art Pipelines, SCRUM, and large team interactions

-        HTML Knowledge and website design experience

 

Education


-        Graduate Degree

The Guildhall at SMU, Plano, TX             Jan. 2008 – May 2009

  • Masters of Interactive Technology in Digital Game Development
  • Specialization: Art Creation, Emphasis on Animation

-        Undergraduate Degree

The Ohio State University, Columbus, OH             1999 – 2004

  • Bachelor’s of the Arts
  • Specialization: Painting and Drawing