Watch Gameplay Footage (WMV or MOV Format)
Download Graduation Day (requires Quake 4 to play)
Download Level Design Document
Quake 4 single-player level that takes place in an space marine ship on the player's final day of basic training. Over the course of the level, the player must overcome a series of tests followed by a Strogg invasion.
Developed as an exercise in advanced scripting, this map features a number of unusual gameplay elements for an FPS, including an obstacle course, a shooting gallery, and a written exam.
(Click on thumbnail to enter screenshot gallery)
Game Type: Single-Player First Person Shooter
Development Time: 2 months
Watch Gameplay Footage (WMV or MOV Format)
Download Strogg Crisis (requires Quake 4 to play)
Quake 4 single-player level where the gameplay has been modified to resemble an arcade-style rail shooter. The player blasts through dozens of Strogg on his way to a battle with their leader, the Makron.
Strogg Crisis is a scripting-heavy project with a very short development time that focuses on fast-paced action and quick reflexes.
(Click on thumbnail to enter screenshot gallery)
Game Type: Single-Player First Person Shooter
Development Time: One week
Watch Beta Gameplay Footage (WMV Format)
Download Limbus Island - Beta Version (requires Half-Life 2 to play)
Download Level Design Document
Download Scripting Flowchart Document (DOC or VSD Format)
Half-Life 2 single player puzzle/adventure level that takes place on a mysterious, haunted prison isle. The player must overcome a series of Myst-style puzzles to find a way to reach the lighthouse.
Limbus Island is a study in non-verbal communication, as the player must discover their goals and puzzle solutions solely through visual and audio cues. There aren't very many images in the gallery, but the full version of the level is available and the Beta footage above is very indicative of final product except for some minor visual polish.
(Click on thumbnail to enter screenshot gallery)
Game Type: Single-Player First Person Puzzle/Adventure
Development Time: 4 months
Watch Level Footage (WMV or MOV Format)
Download Tomb of the Vampire (requires Unreal Tournament 2004)
Download Duality (requires Unreal Tournament 2004)
This gallery and video shows off three multiplayer levels developed in the Unreal Tournament 2004 Editor.
Secret Garden is a small, tight level from Tomb Tag, one of our team mod projects, Duality is a medium-sized Deathmatch map, and Tomb of the Vampire is a large Capture the Flag map.
(Click on thumbnail to enter screenshot gallery)
Game Type: Multiplayer First Person Shooter
Development Time: 1-2 weeks each
Download The Last Man on Nirn (requires Oblivion to play)
Oblivion plugin very loosely based on Charlton Heston's The Omega Man. When the player hears of a treasure discovery in a fishing village on an island in the Abacean Sea, he travels there only to find himself trapped under zombie attack. Isolated from civilization, he begins to hallucinate.
The Last Man on Nirn is a surreal new quest for Oblivion feauring several unique encounters with madness that toy with the player's sense of security.
(Click on thumbnail to enter screenshot gallery)
Game Type: Role-Playing
Development Time: 2 months
Download Hobo Quest (requires LuaX Console to play)
Survival game developed in Lua 5.1, meant as a cross between Ultima-style RPGs and The Oregon Trail. The player guides a party of hobos in the Depression-era United States on their journey to the legendary Big Rock Candy Mountain.
The feature-rich Hobo Quest includes time, weather and mood systems, a scrolling world, item wear and tear, typhoid fever and other diseases, unique hobo skills, and more.
(Click on thumbnail to enter screenshot gallery)
Game Type: Role-Playing/Survival
Development Time: 2 months
Humorous Zork-style text adventure that puts the player in the role of a bus driver on an unusually eventful day. As the player deals with a series of bizarre situations, he gathers titles and raises his Bus Driver Aptitude score in preparation for the climactic Bus Battle at the end.
Metro #43 was developed with C++ and features a text parser, multiple puzzle solutions, inventory, title, and score systems, and a mean roll of quarters.
(Click on thumbnail to enter screenshot gallery)
Game Type: Text Adventure
Development Time: 3 weeks








