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Description: Drought Valley is a Control Point based multiplayermap currently in development for Team Fortress 2. The level is loosely based on the TF2 original map called Gravelpit. This is a side project I am doing along with my Single Player Direct Focus Study of the same name and layout. My goal was to make a TF2 level that I wanted to design, which could also be used as a Single Player HL2: Episode 2 level for my class, using a TF2 theme. Check back later for my finished version.
Engine: Team Fortress 2 (Control Point)
Development Time: 2 months
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Description: The Pharaoh's Throne Room is a level I made for the Tomb Tag mod that was made at The Guildhall, a mod based on Freeze Tag. The Pharaoh's Throne Room was an experiemental map designed to be a huge majestic feeling, Egyptian themed, Throne Room, with gardens, pillars, and verticality to cut up the large room into seperate feeling gameplay spaces while keeping performance smooth. The experiment was a success and one of the funnest levels to play in Tomb Tag.
Engine: Unreal Tournament 2004 (Multiplayer Mod)
Development Time: 2 weeks
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Description: Crystal Caverns was a midterm project where I was given a basic whitebox and had to make a level from it. I was not allowed to move or modify any of the geometry and was only allowed to add minor geometry if it did not change or interrupt the original flow. In the end, I decided on an ice cave theme with the feel of the Mines of Moria from Lord of the Rings.
Engine: Unreal Tournament 2004 (Deathmatch)
Development Time: 1 week
Download: DM-CrystalCaverns (511 kb)
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Description: Temple Ruins is a level done as a final for one of my LD classes. We were instructed to do a different gameplay mode other then Deathmatch. I chose to do Capture the Flag for this level with a Mayan ruins theme. The level takes place in the interior of an abandoned Mayan temple. Battle ensues inside as two teams try to capture the others flag the most times before the time limit.
Engine: Unreal Tournament 2004 (Capture the Flag)
Development Time: 1 week
Download: CTF-TempleRuins (1.39 Mb)
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Description: The Longest Asteroid is a remake of the level The Longest Yard, a popular deathmatch level for Quake 3 Arena, done as a 1 week assignment for my Level Design class. My goal was to keep the same layout and gameplay as the original level but change it visually. I always thought it was odd that the original was considered a "space map" when it was really just a level floating in a black void, and I thought why not really make it feel like a space map? So thats what I did. Players fight on a cluster of asteriods orbiting a planet. I created custom weapons to replicate the original weapons for gameplay purposes. I also created custom particle effects for the level. And lastly, I created the whole level out of static mesh using 3ds Max.
Engine: Unreal Tournament 2004 (Deathmatch)
Development Time: 1 week
Download: DM-LongestAsteroid (2.25 Mb)
Documents: Level Abstract (1.34 Mb)
Level Design Document (2.75 Mb)
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Description: Cryogenix, based on Fleshgrind, was built as a 1-week assignment for my Level Design class at The Guildhall @ SMU with the instructions of making a "prison" based level. The inspiration for the level came from similar UT2k4 space levels and Star Trek like space stations. Visually I wanted to make a level based on a rotating, out of control, abandoned space station where the players waken from cryogenic freeze and battle it out for thier survival.
Engine: Unreal Tournament 2004 (Deathmatch)
Development Time: 1 week
Download: DM-Cryogenix (4.73 Mb)
Documents: Level Design Document (1.82 Mb)
Level Deconstruction (1.53 Mb)
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Description: Prometheus takes place on the spaceship SMC Prometheusafter its emergency landing on the surface of Stroggos during Rhino squad's mission to secure the planet. The Prometheus has taken serious damage and has been boarded by enemy Strogg. The player takes the role of a Combat Engineer where they board the ship to help fight off the intruders and help the ship with critical repairs.
Engine: Quake 4 (Single Player)
Development Time: 2 months
Documents: Level Design Document (3.02 Mb)








