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Matt Roberts                                                                    (702) 408-6026

Level Designer                     931 N. Medalist Cir Plano, TX 75023

mcroberts@smu.edu                     http://guildhall.smu.edu/portfolio/one68witchdoc

 


 

Level Design Skills


·        World ConstructionBSP, Terrain, Mesh placement, Lighting

·        GameplaySpatial Design, Tactical design, Testing, Balancing

·        ScriptingGameplay, Cinematic, Event; Kismet, Entity-based, Java/Lua/C#

·        AIPlacement, Pathing, Scripting

·        Narration Dialog authoring, Dialog directing, Story arc design

·        LeadershipMotivation, Documentation, Training, Scrum, Conflict Resolution

·        ModelingCreation, Texturing, UVW Mapping

·        TexturingHand Painting, Photo Reference, Material manipulation/use in engine

·        DocumentationOutline, Abstract, Level Design Doc, Game Design, Asset dev plan, Scrum/Agile development

 


 

Software and Applicable Skills


·        Level Editors: UDK/Unreal Engine 3 (Unreal Tournament 3, Gears of War), Hammer Editor (Half-Life 2), Unity 3d, The Elder Scrolls Construction Kit (Elder Scrolls IV: Oblivion), TorqueX Builder, Infernal Engine

·        Hardware Dependent: Emotiv EPOC SDK (EEG headset for use in games), Vicon 8 motion capture (ViconIQ interface)

·        Art Software: 3d Studio Max 2009, Adobe Photoshop CS3

·        Programming Languages: Kismet, ANSI C#, LuaX (5.1), Java

 

·        Project/Design Management: Microsoft Office 2007 (Visio, OneNote, Word, Excel, Project), Source Control (Tortoise CVS, Subversion CVS)

 


Game Experience


 

Primae Noctis                                             August 2009 - December 2009

Assistant Lead Level DesignerSingle Player Unreal Tournament 3 team project

  •         16 person team (6 level designers/3 Programmers/5 artists/Producer, Game designer)
  •         Created Final level including scripted boss fight from documentation through final release, including BSP, Scripting, AI, Lighting, Texturing, Mesh placement
  •         Created all detail and structural BSP for vertical slice Dungeon/Barracks level
  •         Supervised visuals for all levels, including mesh use, cinematics, scripted events, and lighting
  •         Implemented and managed Level Streaming for all levels
  •         Managed team integration, conflict resolution, and level design technical training

Snakebite                                                        August 2009 –December 2009

Writer/Game DesignerMaster’s Thesis using Emotiv EPOC EEG headset

  •         Designed novel use for the EEG headset to drive dialog in game using emotional feedback
  •         Authored branching script to accommodate push-pull emotional feedback, elicit emotional response and react accordingly within the system’s constraints
  •         Designed test plan with emphasis on commercial viability of emotional feedback-driven dialog
  •         Convinced faculty to allow work on the project despite not being eligible for Master’s Degree

Run                                                                                     March 2009 –April 2009

Level DesignerMultiplayer Unreal Tournament 3 team project

  •         9 person team (4 level designers/2 programmers/3 artists)
  •         Created first half of the only level to ship, from documentation through final release
  •         Created all detail BSP, created matinee templates for movers/activated objects
  •         Implemented and maintained level streaming and optimization techniques
  •         Interfaced with artists to optimize art integration in levels and maximize visual impact

Hard Hat Required                                                                    June 2009

Level Designer – Half-Life 2 Individual mini-level

  •         Authored Level Outline, Abstract, and Level Design Document
  •         Designed and implemented new environmental hazard types using existing HL2 scripting entities
  •         Created extensive BSP work to compensate for a lack of theme-fitting meshes in HL2
  •         Level Construction: BSP, Textures, Event scripting, Lighting, Effects

 


Education 


The Guildhall at SMU                                                  December 2009

Certificate in Digital Game Design,                                                                    GPA 3.36 Specialization in Level Design

 


Work Experience


US Army                                                                             June 2004-July 2007

68W Health Care Specialist (Combat Medic)                                              

  •         Assigned as Senior Medic in charge of Scout platoon
  •         Served in heavy combat with forward scout unit and Special Forces Alpha detachment, Iraq 2005-06
  •         Earned Army Commendation Medal with Valor for actions in combat, among other awards