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Steven Kamp

Level Designer / Scripter

http://guildhall.smu.edu/portfolio/mosond/home

 

 

500 Lawnmeadow Dr.

214-684-6614

Richardson, TX 75080

skamp@smu.edu

 

Skills


Engines/Editors: UnrealEd (Unreal Tournament 3, Gears of War), Radiant (COD4), Hammer (HL2E2), TES:Oblivion, Torque X Game Builder

Scripting / Programming: C# and XNA, Lua 5.1, Kismet (Unreal Tournament 3, Gears of War), UnrealScript (Unreal Tournament 3), and TESScript (Oblivion)

MS Office: Word, Excel, Power Point, and Outlook

Written and Verbal Communication Skills: During my tenure at the SMU Guildhall, many of our projects require concept and design documentation, which strengthens my technical writing skills. Team Projects at the SMU Guildhall require constant communication between team members and team leads.

 

Level Design Skills


·        BSP Blockout and Detail Geometry

·        Level and Gameflow Planning

·        Static Mesh Creation

·        Gameplay / Trigger Systems

·        Materials and Shaders

·        Enemy Placement and Pathing

·        Lighting

·        Scripting

·        Optimization

·        Concept and Design Documents

 

Game experience at the SMU Guildhall


Team Projects:

Leviathan, Unreal 3 Total Conversion

December 2008 to May 2009

Level Designer/Scripter

·        17-person team consisting of 10 level designers, 5 Artists , and 2 Software Developers

·        Assisted in creating and maintaining the design documentation

·        Designed a section of the final map, created matinee sequences for enemy formations, created unique low poly buildings using modular assets, and helped managed the sound development process

 

mp_ldst_2, Call of Duty 4 Multiplayer Sabotage Map

October 2008 to December 2008

Level Designer

·        Team of 35 Level Designers, each team was divided into 7 groups of 5

·        Managed the “Lower” district by dividing the area into 5 sections and assigning those areas

·        Obtained and documented feedback for not only our 5 man team but for the entire group as well

·        Altered basic BSP Geometry and populated assigned areas with models

·        Coordinated with other teams to maintain a consistent theme and flow

Kite, Unreal 3 Mod

July 2008 to October 2008

Level Designer/Artist

·        9-person team made up of 6 Level Designers, 2 Artist, and a Software Developer

·        Designed and help build the second arena

·        Managed the art for the level by populating it with static meshes and texturing

 

Among Us, Pen and paper role playing game

June 2008 to August 2008

Designer

·        6-person team consisting of all Level Designers

·        Designed, balanced, and documented a fully playable pen and paper role playing game

 

S’more Wars, Torque X Game Builder 2D game

March 2008 to May 2008

Level Designer/Scripter

·        Intel Software Network winner

·        4-person team consisting of 2 Level Designers, an Artist, and a Software Developer

·        Designed maps for both levels in the game and assisted with document creation

 

Individual Projects:

Combine Cleanup, Half-Life 2 Project

January 2009 to May 2009

Level Designer/Scripter

·        Created design documentation and area maps for the project as well as a storyline that coincides with the current Half Life 2 Episode 2 story

·        Scripted a custom Game Master (GM) system to help balance the gameplay based on player ability during different encounters

·        Level completion occurred over several iterations focusing on mechanics and basic BSP geometry first, then the dynamics of gameplay and testing the “GM” system, and finally focusing on the aesthetics of the level

 

Three Headed Monkey, Gears of War project

August 2008 to October 2008

Level Designer/Scripter

·        Created a unique story to run parallel with the current story in Gears of War

·         Designed the level over several iterations ranging from basic BSP layout, lighting, mesh placement, texturing, and gameplay

·        Scripted a unique experience by allowing players to play as “Carmine” as well as using “Points of Interest”, enemy encounters, and environment destruction

·        Delivered a high quality product under extreme schedule pressure

 

Education


The Southern Methodist University Guildhall

Plano, Texas

Certificate in Digital Game Development, specialization in Level Design

May 2009

Other Interests


·        Mountain Biking / Bike Repair

·        Skateboarding

·        80’s Punk Rock

·        Computer Maintenance

·        Socks

·        Movies (Drama)