Role: Level Designer
Engine: Unreal Tournament 2004
Time Frame: 2 Weeks
Description: This is the Pyramid level I created for our 'Tomb Tag' project, a two week freeze tag prototype for Unreal 2k4.
Role: Level Designer, Environmental Artist
Engine: Unreal Tournament 2004
Time Frame: 2 Months
Description: Insurrection was a 3 month Unreal 2k4 project I worked on. Psi Lab was the vertical slice level created in the first month.
Psi Lab LDD (Word 97-2003)
Role: Level Designer, Environmental Artist
Engine: Half-Life 2 Episode 1
Time Frame: 4 Months
Description: More coming soon! This game will be completed in July for delivery. I am currently working as a level designer and environmental artist for this project. I will be posting screenshots of my level and meshes I have created for the project as it develops.
Role: Level Designer, Scripter
Engine: Oblivion
Time Frame: 3 Months
Description: Haunted Isles is a small Oblivion module a partner and I created. My partner focused on mesh placement, architecture, and detail while I created the quests, special items, NPCs, lighting, and all other environmental scripting and settings.






