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Tomb Tag - Pyramid

Role: Level Designer

Engine: Unreal Tournament 2004

Time Frame: 2 Weeks

Description: This is the Pyramid level I created for our 'Tomb Tag' project, a two week freeze tag prototype for Unreal 2k4.

 

Insurrection - Psi Lab

Role: Level Designer, Environmental Artist

Engine: Unreal Tournament 2004

Time Frame: 2 Months

Description: Insurrection was a 3 month Unreal 2k4 project I worked on. Psi Lab was the vertical slice level created in the first month.

Insurrection Trailer

Psi Lab LDD (Word 97-2003)

Ghastleybriar Zoo Project

Role: Level Designer, Environmental Artist

Engine: Half-Life 2 Episode 1

Time Frame: 4 Months

Description: More coming soon! This game will be completed in July for delivery. I am currently working as a level designer and environmental artist for this project. I will be posting screenshots of my level and meshes I have created for the project as it develops.

 

Haunted Isles

Role: Level Designer, Scripter

Engine: Oblivion

Time Frame: 3 Months

Description: Haunted Isles is a small Oblivion module a partner and I created.  My partner focused on mesh placement, architecture, and detail while I created the quests, special items, NPCs, lighting, and all other environmental scripting and settings.

 YouTube Video

Quake 4

Role: Level Designer, Lighting Specialist, Scripter

Engine: Quake 4

Time Frame: 2 maps, 2 weeks each

Description: These maps were a 4-man level design assignment wherein each designer chose a specialty and worked as a team to match existing Quake 4 quality.

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