While I focus on environmental art and shaping gameplay spaces, I am also comfortable with scripting as demonstrated in the following pieces.
Engine: Gears of War
Time Frame: 2 Months
Description: Emergence hole gameplay mixed with random spawns creates a true challenge for the player in this base defense. If the emergence holes are not destroyed before sunset, the Kryll come out to play.
This map is ready for download here! (BETA)
Please read the included readme file for installation instructions for the .war and .int files.
Engine: Quake 4
Time Frame: 3 Months
Description: Inspired by the layout of the Firefly ship Serenity from the series, this map was created in Quake 4 to explore environmental lighting and logical system design. The player starts in an almost pitch-black derilect ship and must restart various systems to return it to SMC control.
Level Design Document (Word 97-2003)





