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Scripting & Documentation

While I focus on environmental art and shaping gameplay spaces, I am also comfortable with scripting as demonstrated in the following pieces.

Motorcycle Training Text Adventure (C++)

Gears of War - Duck & Cover

Engine: Gears of War

Time Frame: 2 Months

Description: Emergence hole gameplay mixed with random spawns creates a true challenge for the player in this base defense. If the emergence holes are not destroyed before sunset, the Kryll come out to play.

This map is ready for download here! (BETA)

Please read the included readme file for installation instructions for the .war and .int files.

Derelict

Engine: Quake 4

Time Frame: 3 Months

Description: Inspired by the layout of the Firefly ship Serenity from the series, this map was created in Quake 4 to explore environmental lighting and logical system design.  The player starts in an almost pitch-black derilect ship and must restart various systems to return it to SMC control.

 Level Design Document (Word 97-2003)

Environmental Art

Creativity and brush control in both art and level design.  Here are a few pieces I've created for low poly assignments and various team game projects.

 

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