James Selen Resume

Skills

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                

Level Editors: UnrealEd3 (Unreal Tournament 3, Gears of War), Radiant (Quake 3, Quake 4), Hammer (Half-Life 2, Counter Strike: Source, Team Fortress 2, Portal), GECK (Fallout 3), The Elder Scrolls Construction Kit (Oblivion), Torque Game Engine, Unity 2.5

Level Design Skills: Level and game flow planning (single and multi-player), design/asset documentation, advanced BSP construction, texturing, lighting, optimization, scripting (input/output/code based), visual meshing, AI pathing, matinee and cinematic direction and creation

Art Tools: 3D Studio Max 2009, Photoshop CS3

Scripting Languages: Lua 5.1, Kismet, Half-Life 2 internal scripting elements, C#

Documentation Tools:  Microsoft Office 2007: Word, Excel, PowerPoint and Project

Source Control Tools: Tortoise Subversion 1.6.0

 

Professional Game Experience

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              

Volition, Inc.                                                 Champaign,IL                                        May – August 2005

Saints Row (xbox 360)

Environmental QA Tester                                                                                                                                                                                                       

o    Part of a specialized four person environmental QA team

o    Identified, reported, and regressed bugs associated with the game environment

o    Required interface with producers, level designers, artists, and programmers

WWE SmackDown vs. Raw 2007 (xbox 360)

Gameplay/UI Tester                                                                                                                                                                                                                 

o    Identified, reported, and regressed bugs associated with the gameplay

o    Identified, reported, and regressed bugs associated with customization elements and UI

Bionic Buddha Entertainment, LLC                      Plano,TX                           March 2009 – Present

Founder, Creative Director

o    Co-Founder of small game and mobile application development studio comprised of SMU graduate students and contract developers (www.bionicbuddhastudio.com)

o    Developed one original game title: Cosmonuts 3D (iPhone, pending release) 

o    Game designer / executive producer on Cosmonuts 3D – tweaked  custom scripts, built environments within Unity

o    Developing two contract iPhone applications: An i>clicker (www.iclicker.com) virtual interface and an alcohol poisoning early-detection application for The Gordie Foundation (www.gordie.org)

o    Daily tasks include project management, production, design, administrative duties, and documentation

 

Game Experience at The Guildhall at SMU

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                

Play Soldier - Unreal Tournament 3 Team Project                         August 2009 – December 2009

Level Designer / Writer / Cinematic Director

o    Created BSP, textured, lit, and placed gameplay elements for tutorial level

o    Created introduction, tutorial, and book-end cinematics and matinee sequences (~10 of them)

o    Wrote in-game dialogue, introduction dialogue, and character/enemy barks (~350 lines)

o    Voice acted for introduction, in-game dialogue, and character/enemy barks

o    Contributed  to general game design decisions

 

Blitzkrieg - Individual Gears of War map                                                  August – December 2009

Level Designer / Scripter

o    Designed, created BSP/Terrain, textured, meshed, and lit a Gears of War level with both interior and exterior environments

o    Designed and implemented numerous (~20) scripted events involving teammate movement, enemy AI, and environmental effects

o    Designed and implemented in-game cinematics and matinee sequences (two of them – beginning and end)

o    Created and maintained the level design/art asset document

 

Starry Night - Individual Gears of War map                                                   April 2009 – May 2009

Level Designer / Scripter

o    Designed, created BSP/Terrain, textured, meshed, and lit a Gears of War level with both interior and exterior environments

o    Designed and implemented numerous scripted (~20) events involving teammate movement, enemy AI, and environmental effects

o    Designed and implemented in-game cinematics and matinee sequences (two of them – beginning and end)

o    Created and maintained the level design/art asset document

 

Run - Unreal Tournament 3 Team Project                                                              April – May 2009

Level Design Lead / Game Designer

o    Worked on a team with three other level designers, four artists, and three programmers

o    Facilitated and finalized game design decisions

o    Oversaw creation of game levels and enforced general level design philosophy

o    Participated in implementation of gameplay elements within the level (custom volumes, static mesh, BSP)

o    Created and maintained Level Design Document

 

Summit 17 - Individual Unreal Tournament 3 multiplayer map                  January – February 2009

Level Designer / Scripter

o    Designed, created BSP/Terrain, textured, meshed, and lit a Unreal Tournament 3 DM-17 style multi-player map

o    Created and maintained the level design/art asset document

o    Organized 8 vs. 8 online playtesting sessions in order to balance critical gameplay elements

 

Change Thou Canst Believe In - Individual Oblivion single-player map October – November 2008

Level Designer / Writer / Scripter

o    Designed, created Terrain, textured, meshed, and lit a satirical single player Oblivion Map

o    Created and maintained the level design/art asset document

o    Created one main quest and two side-quests

o    Created scripted elements for quests (~5 each)

o    Wrote in-game story/dialogue (~30 lines)

 

Cosmonuts - Team 2D side-scroller                                                       August – September 2008

Producer / Game Designer / Writer / Composer

o    Led a four person team developing a unique, satirical 2D platformer

o    Designed and built the game’s one non-tutorial level

o    Composed and recorded original music and sound effects

o    Created and maintained the game design document

o    Wrote background and in-game story

 

de_mistymountain - Individual Counter Strike: Source map                               March – June 2008

Level Designer

o    Designed, created BSP/Terrain, textured, and lit a Counter Strike: Source level with both interior and exterior environments

o    Balanced CT and T approach routes/goals critical to Counter Strike: Source  “defusal” gameplay

o    Optimized map for online play

 

Education

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          

The Guildhall at SMU,                               Plano,TX                                                  December 2009

Master’s in Interactive Technology, Digital Game Development, Specialization in Level Design                                                                                                                                                                                               

University of Illinois at Chicago,           Chicago, IL                                                            May 2008

Bachelor’s Degree in Philosophy, Bachelor’s Degree in Applied Psychology