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Jessica Johnson Level Designer
9344 Locarno Drive 214-850-1962
Dallas, TX 75243 johnson@smu.edu
Skills
Level Editors: Unreal Editor 3 (Unreal Tournament III, Gears of War), Hammer (Half-Life2), Elder Scrolls Construction Set (Oblivion), Torque X Builder
Documentation Tools: Microsoft Office 2007 Word, PowerPoint, Excel, Visio, Project, and Outlook, Lotus Notes 7.0.2
Art Tools: Adobe Photoshop CS3, Google SketchUp 7, Autodesk 3ds Max 2009
Source Control Tools: TortoiseSVN 1.6.5
Scripting Languages: Kismet, Hammer, Lua 5.1
Level Design Skills: initial level design and planning, BSP blockout, texturing, static mesh placement, lighting, scripting, AI pathing, optimization, documentation and creative writing
Game Experience at the Guildhall at SMU
Let the Sun Shine, Individual Gears of War Level August-December 2009
Level Designer
· Designed, blocked out BSP, textured, placed static meshes, and lit an interior and exterior environment
· Scripted a unique gameplay experience that allowed the player to shoot and destroy columns, collapsing a ceiling
· Scripted an opening skylight
· Wrote and maintained a level design document
Braveheart: Primae Noctis, Unreal Editor 3 Team Project July-December 2009
Associate Game Designer
· Game design proposal selected by faculty and students out of an initial 66 proposals
· Faculty selected game designer for a team of 17 students (1 associate producer, 6 level designers,
6 artists, and 3 programmers)
· Composed and maintained the game design document
· Reviewed levels and art assets for design consistency
· Worked daily with leads and other team members to develop game design and implementation
Master’s Thesis Project June-Present
Level Designer
· Researched and wrote a Master’s Proposal on rewards and how they affect play style choices in role-playing games
· Designed, constructed, scripted quests, wrote dialog, and implemented gameplay elements for a level in Elder Scrolls: Oblivion to examine the relationship between rewards and play style choices
· Wrote and maintained a level design document
Shattered Glass, Individual Gears of War Level March-May 2009
Level Designer
· Designed, blocked out BSP, textured, placed static meshes, and lit an environment
· Scripted event dependent A.I. behaviors
· Created two custom materials using already existing textures
· Composed three short cinematics in matinee
· Wrote and maintained a level design document
Amateur Death Race, Unreal Editor 3 Team Project March-May 2009
Level Designer
· Worked with three other level designers, three artists, and one programmer to develop a kart-racer in Unreal Editor 3
· Designed, blocked out, and implemented gameplay elements for a single track with two other level designers
· Actualized stadium inspired lighting for the track
· Created materials from artists’ textures and implemented cel-shading in the Unreal Material Editor
Brother and Sister Islet, Individual Elder Scrolls IV: Oblivion Level November-December 2008
Level Designer
· Designed and constructed two outdoor and two indoor environments
· Scripted, wrote dialog, and implemented gameplay elements for two quests
· Wrote and maintained a level abstract
Cosmonuts, Torque X Builder 2D Project November-December 2008
Level Designer
· Designed and implemented a tutorial level for Cosmonuts, a 2D platformer
· Wrote the tutorial level section of the game design document and edited other sections of the document
· Designed the instruction manual insert
Education
The Guildhall at SMU, Plano, TX
Certification in Digital Game Development, specialization in Level Design December 2009
Masters of Interactive Technology in Digital Game Development, specialization in Level Design May 2010
GPA 3.6
Rhodes College, Memphis, TN May 2000
Bachelors of Arts in English Literature GPA 3.3
Work Experience
Ernst and Young LLP Shared Services Center, Dallas, TX May 2007-August 2008
Human Resources Coordinator
· Worked with a team of 16 coworkers to record candidate accepted employment offers, review candidate information, and contact candidates in order to provide a smooth transition from candidate to employee
· Coordinated with other departments to assist candidates and employees
· Trained new coworkers

