SMU Guildhall
Home
Individual Work
Team Work
MIT Project
Resume
Contact
  ||  Back to List
Hell's Belle

 Hells Belle was my Capstone team game project. It culminated my team experience. On Hell's Belle I worked as an environment artist, character artist, and rigger. I was also the game designer for Hells Belle in addition to my work in the art department.

Starshade Valley

Starshade Valley was my first 3d team game. It was done in Unreal 3. I was Art lead on this team and spent most of my time modeling and texturing environmental art and clutter. I also worked on the shaders and enemy character.

Devour

 Devour was my first game at the Guildhall. It was a 2d side-scrolling color-matching game.

Copyright © 2011 Southern Methodist University. All rights reserved. • Right to Know and Legal • Privacy Policy

For questions or problems with this site contact The Guildhall Webmaster.