Joe Bush - Environmental Artist

http://JoeBush3d.com

JoeBush3d@gmail.com

http://www.linkedin.com/in/josephleebush

Download Resume Here.

Skills

  • 3d modeling and texturing
  • Traditional and digital art skills
  • Sculpt high-polygon meshes
  • Create low-polygon meshes
  • Advanced shader creation in Unreal 3
  • Animate in 3D and 2D
  • Javascript in Unity
  • Strong Communication skills
  • Excellent time management skills

Tools

  • 3d Studio Max 2010
  • Maya 2010
  • Zbrush 3.5r3
  • Mudbox 2009, 2010
  • Adobe Photoshop CS2 - CS4
  • Corel Painter 9.5
  • Dreamweaver MX
  • Adobe Illustrator CS2
  • Tortoise SVN Subversion client 1.6.6
  • MS Word, Excel, Powerpoint 2007

Engines/Editors

  • Unreal Engine 3
  • Unreal Development Kit
  • Unity 2.1 – 2.6.1
  • Torque X Builder with XNA 1.5 and 3.1

Game Projects

Hell’s Belle (Unreal Developer Kit)

  • Game Designer and General Artist
  • Hell’s Belle is a 2.5D side-scrolling platformer with a unique sense of humor and exciting powers.
  • Team size: 5 Artists, 6 Level Designers, 1 Programmer, 1 Producer
  • December 2009 – Present
  • Designed core mechanics
  • Upheld style and theme of the game
  • Informed team members of design decisions
  • Produced concept art, model sheets, assets, and shaders
  • Tested gameplay frequently
  • Wrote extensive game documentation

Mary’s Demons

  • Programmer and Artist
  • Mary’s Demons is a third-person psychological thriller game set in a sanitarium and featuring bouts of player insanity.
  • Team size: 4 Artists/scripters January 2010 – Present
  • Coded gameplay in Unity using Javascript
  • Designed overall level layout
  • Created assets and characters

Hyp3r

  • Solo Game Project
  • Hyp3r is a frenetic science fiction shooter pitting the player against a host of enemy formations.
  • November 2009 – January 2010
  • Coded gameplay in Unity using Javascript
  • Crafted custom art assets and models
  • Designed particle systems for effects
  • Built collision-based damage system and weapons
  • Created formations of enemies for rapid level design

Clickit

  • Solo Game Project
  • Clickit is a simple timed collection game created for the purpose of learning scripting.
  • September 2009 – November 2009
  • Started Clickit to learn Javascript programming/scripting
  • Explored concepts of basic game construction

Starshade Valley

  • Lead Artist
  • Starshade Valley is first-person game demo set in a wild-west future on a distant planet where players take on vast hordes of antimatter monsters.
  • Team size: 2 Artists, 4 Level Designers, 1 Programmer
  • June 2009 – October 2009
  • Managed a small team of artists
  • Produced concept art, model sheets, assets, and shaders
  • Crafted asset-specific shaders
  • Checked in team member's assets
  • Package organization
  • Team workflow in Unreal 3
  • Wrote art documentation

Devour (Torque Game Builder)

  • Associate Producer and Game Designer
  • Devour is a 2D sidescrolling action game featuring color matching gameplay.
  • Team size: 1 Artist, 1 Level Designer, 1 Programmer
  • February 2009 – May 2009
  • Designed overall game, all of the art assets
  • Imported art into the Torque Builder X engine
  • Organized and managed the team
  • Devour was awarded Best Enemies at the Exhibition
  • Devour was also picked to be produced on Xbox Live Arcade
  • Wrote majority of game documentation


Education

The Guildhall at Southern Methodist University

January 2009 – Present

Earning a Master in Interactive Technology with a specialization in Art Creation

 

Awarded the D3Publisher Shane Hensley Scholarship for Game Development Excellence 

University of Wisconsin Stevens Point

2003 - 2008

Bachelor of Fine Arts in Graphic Design

Bachelor of Fine Arts in Two Dimensional Art

 

Awarded a Grant for continuing study in Digital Art

Study Abroad in Greece

Internship at Integrated Communications Ltd. in London

Three years of Leadership in Gamers Anonymous of Stevens Point

Work

LeBouton Photography

Backdrop Painter 2008

Painted large scale photographic backgrounds for portrait and full photography, mainly abstract acrylic scenes and designs.

Dollar Tree

Seasonal Associate

October 2008 - December 2008

Worked as a sales associate and freight-person to build up savings to pursue my dream of making games

Integrated Communications Ltd.

Internship June 2006 - July 2006 Manipulated images

Executed basic graphic design mockups and posters

Set up Mr. Horton’s new Mac lab in the new office