Primae Noctis
Primae Noctis was my final team project developed at the Guildhall with 16 other people and was my first time working together with two other programmers.
The main thing I was in charge of for this game was creating the game AI using Unreal's state-based system. In addition to the AI, I also worked closely with the artists and level designers to get all the player's special effects in the game.
Cosmonuts Galaxies
Cosmonuts Galaxies is my level for our team game Cosmonuts. Cosmonuts Galaxies was made using my 2D engine.




