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Primae Noctis

Primae Noctis was my final team project developed at the Guildhall with 16 other people and was my first time working together with two other programmers.

The main thing I was in charge of for this game was creating the game AI using Unreal's state-based system.  In addition to the AI, I also worked closely with the artists and level designers to get all the player's special effects in the game.

Cosmonuts Galaxies

Cosmonuts Galaxies is my level for our team game Cosmonuts.  Cosmonuts Galaxies was made using my 2D engine.

Amateur Death Race

My first team game where we used Unreal Tournament 3.  I was the only programmer on this project for most of its duration.  I was responsible for getting all the game mechanics working, as well as getting the game up and running over Unreal's network play.

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