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Jimmy Cross Level Designer / Scripter
5720 Martin Rd. #1337 Plano TX 75024
(702) 219-0062 - jcross@smu.edu
Skills
Level Editors/Engines : UnrealEd (UT3, Gears of War, UDK), Hammer (Half-Life 2), GECK (Fallout3), Unity3D
Level Design Skills: Level and game flow planning, BSP blockout and static mesh placement, texturing, lighting, optimization, scripting (input/output and code based), AI pathing, trigger systems, level streaming, rapid prototyping
Programming Languages: C/C++, C#, Lua 5.1, UnrealScript, Kismet,Source
Tools: Microsoft Visual Studio, Sketchup, Photoshop, Microsoft Office, Subversion, 3D Studio Max, Issue Manager
Team Game Experience at The Guildhall at SMU
Hell’s Belle – UDK Total Conversion January – May 2010
Level Designer, Team of 13
- Blocked out BSP, textured, lit, and meshed out 2 of 8 areas
- Set-up enemy paths and behaviors via Kismet
- Designed and scripted numerous (about 20) gameplay elements via Kismet
- Drafted and maintained Level Design Documents for sections one and two of the Royal Apartments area
Soul Jackin’ the Big Easy – UT3 Mod August – October 2009
Scripter/Programmer, Team of 7
- Using UnrealScript, Coded and Implemented core "zombie" conversion mechanic
- Designed, coded, and implemented custom HUD and scoreboard
- Using UnrealScript, coded custom human controller class, which handled character selection and inventory via a custom pawn class
- Using UnrealScript, co-created custom pawn class which handled inventory setup and set character attributes such as speed, jump height and jump distance for both Human and Soul Jacker classes
Celerity – Torque 2D Side Scroller March – May 2009
Level Designer/Scripter, Team of 4
- Designed and implemented level 2, including: block out and detail work, designing and implementing puzzles, scripted events, placed triggers, environmental hazards, placing pickups, and sounds
- Using C#, wrote custom Torque components. Custom components include: KillSelf_Trigger, AbilityBoost_Component, and a custom timer
- Additional scripting tasks: re-configuring the input manager, add additional collision detection for custom responses, and set-up hazard templates
- Production responsibilities and contributions: co-authored Concept Document and Game Design Document
Individual Experience at The Guildhall at SMU
Besiege! – Individual Gears of War level (In Progress) January – May 2010
Level Designer
- Designed, created BSP/Terrain, textured, meshed, and lit a Gears of War level with both interior and exterior environments
- Using Kismet, designed and implemented numerous scripted events involving teammate movement, enemy AI, environmental effects, and puzzles
- Designed and implemented in-game cinematics and matinee sequences
- Drafted and maintained Level Design Document and Asset Database
Decampment – Individual Half-Life 2 level November - December2009
Level Designer/Scripter
- Designed, created BSP, textured, and populated an original puzzle-based Half-Life-2 level
- Scripted buttons, switches, and a custom magnet component to be used in puzzle solutions
- Created five unique puzzle chambers with multiple solutions utilizing scripted components and physics
- Created a track lighting system out of emissive textures
Trainwreck – Individual Gears of War level October 2009
Level Designer
- Designed, created BSP, textured, meshed, and lit an exterior Gears of War level
- Using Kismet, designed and implemented numerous scripted events involving teammate movement, enemy AI, and environmental effects
- Scripted a Troika sequence utilizing moveable cover
Project: Blackstone – Individual Fallout 3 modification March - May 2009
Level Designer
- Designed, textured, and populated an original Fallout 3 modification
- Created a storyline and scripted events for both "good" and "evil" quest completion
- Scripted three additional side quests
- Implemented full dialog trees for six characters
Education
The Guildhall at SMU – Plano, TX May 2010
Professional Certificate in Game Development, Specialization: Level Design, Scripting
University of Nevada Las Vegas – Las Vegas, NV Dec 2006
Bachelor of Science, Computer Science

