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Jimmy Cross    Level Designer / Scripter

5720 Martin Rd. #1337 Plano TX 75024

(702) 219-0062 - jcross@smu.edu

Skills

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               

Level Editors/Engines : UnrealEd (UT3, Gears of War, UDK), Hammer (Half-Life 2), GECK (Fallout3), Unity3D

Level Design Skills: Level and game flow planning, BSP blockout and static mesh placement, texturing, lighting, optimization, scripting (input/output and code based), AI pathing, trigger systems, level streaming, rapid prototyping

Programming Languages: C/C++, C#, Lua 5.1, UnrealScript, Kismet,Source

Tools: Microsoft Visual Studio, Sketchup, Photoshop, Microsoft Office, Subversion, 3D Studio Max, Issue Manager

 

Team Game Experience at The Guildhall at SMU

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               


Hell’s Belle – UDK Total Conversion                                                                  January – May 2010

Level Designer, Team of 13

  • Blocked out BSP, textured, lit, and meshed out 2 of 8 areas
  • Set-up enemy paths and behaviors via Kismet
  • Designed and scripted numerous (about 20) gameplay elements via Kismet
  • Drafted and maintained Level Design Documents for sections one and two of the Royal Apartments area

 

Soul Jackin’ the Big Easy – UT3 Mod                                                             August – October 2009

Scripter/Programmer, Team of 7

  • Using UnrealScript, Coded and Implemented core "zombie" conversion mechanic
  • Designed, coded, and implemented custom HUD and scoreboard
  • Using UnrealScript, coded custom human controller class, which handled character selection and inventory via a custom pawn class
  • Using UnrealScript, co-created custom pawn class which handled inventory setup and set character attributes such as speed, jump height and jump distance for both Human and Soul Jacker classes

 

Celerity – Torque 2D Side Scroller                                                                        March – May 2009

Level Designer/Scripter, Team of 4

  • Designed and implemented level 2, including: block out and detail work, designing and implementing puzzles, scripted events, placed triggers, environmental hazards, placing pickups, and sounds
  • Using C#, wrote custom Torque components. Custom components include: KillSelf_Trigger, AbilityBoost_Component, and a custom timer
  • Additional scripting tasks: re-configuring the input manager, add additional collision detection for custom responses, and set-up hazard templates
  • Production responsibilities and contributions: co-authored Concept Document and Game Design Document

Individual Experience at The Guildhall at SMU

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               


Besiege! – Individual Gears of War level (In Progress)                                       January – May 2010

Level Designer

  • Designed, created BSP/Terrain, textured, meshed, and lit a Gears of War level with both interior and exterior environments
  • Using Kismet, designed and implemented numerous scripted events involving teammate movement, enemy AI, environmental effects, and puzzles
  • Designed and implemented in-game cinematics and matinee sequences
  • Drafted and maintained Level Design Document and Asset Database

 

Decampment – Individual Half-Life 2 level                                             November - December2009

Level Designer/Scripter

  • Designed, created BSP, textured, and populated an original puzzle-based Half-Life-2 level
  • Scripted buttons, switches, and a custom magnet component to be used in puzzle solutions
  • Created five unique puzzle chambers with multiple solutions utilizing scripted components and physics
  • Created a track lighting system out of emissive textures

 

Trainwreck – Individual Gears of War level                                                                   October 2009

Level Designer

  • Designed, created BSP, textured, meshed, and lit an exterior Gears of War level
  • Using Kismet, designed and implemented numerous scripted events involving teammate movement, enemy AI, and environmental effects
  • Scripted a Troika sequence utilizing moveable cover

 

Project: Blackstone – Individual Fallout 3 modification                                       March - May 2009

Level Designer

  • Designed, textured, and populated an original Fallout 3 modification
  • Created a storyline and scripted events for both "good" and "evil" quest completion
  • Scripted three additional side quests
  • Implemented full dialog trees for six characters
     

Education

                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               


The Guildhall at SMU – Plano, TX                                                                                     May 2010

Professional Certificate in Game Development, Specialization: Level Design, Scripting

 

University of Nevada Las Vegas – Las Vegas, NV                                                             Dec 2006

Bachelor of Science, Computer Science