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Jason Cates Level Designer
701 Fox Bend Trail
Edmond, OK 73034
405-326-3091
thejasoncates@gmail.com
Skills
Level Editors/Engines
· Unreal Engine 3 (Unreal Tournament 3, Gears of War)
· Hammer (Half-Life 2: Episode 2, Portal)
· Dragon Age Toolset (Dragon Age: Origins)
· The Elder Scrolls Construction Set (The Elder Scrolls IV: Oblivion)
· Garden of Eden Construction Kit (Fallout 3)
· Torque X Builder
· Unity and Aurora (Neverwinter Nights)
Tools
· Photoshop CS3
· 3D Studio Max 2009
· Microsoft Word 2007
· Microsoft Excel 2007
· Microsoft Power Point 2007
Scripting/Programming
· Lua
· C#
· Kismet
· Hammer
· Gamebryo scripting language
· Java, C++, and Visual Basic
Team Game Projects
Primae Noctis – Single Player Unreal Engine 3 Team Project
July-December 2009
Level Designer
· Decorated (BSP, textures, mesh placement), scripted, and lit “Tutorial” level
· Helped with visual polish (texture and mesh work) on three rooms in the “Dungeon” level
· Wrote and maintained Level Design Document for “Chapel”
· Updated Level Design Document for “Tutorial” level
Harvest – Multiplayer Unreal Engine 3 Team Project
March-May 2009
Level Designer, Particle Designer
· BSP, mesh, and texture work on park portion of “City Streets” level
· Designed and created all custom particle effects using Cascade editor
· Re-designed “City Streets” level for better flow and balance using existing level and assets
The Leap of Fate – Single Player Torque X Builder Team Project
September-December 2008
Level Designer
· Designed “Factory” level
· Built and balanced “Factory” and “Mainframe” levels (asset integration, enemy and item placement)
· Implemented final boss encounter (asset integration, enemy placement)
· Created all menus (asset integration, linked buttons to levels)
Master’s Project
“The Road Less Traveled”– Single Player (Fallout 3 Individual Project)
June-December 2009
Level Designer
· Single player project built using the Garden of Eden Creation Kit
· Built for Master’s Thesis that asks whether players like to explore beyond the critical path when given specific objectives
· Contains new quest and new area to explore with seven small dungeons
· Wrote and maintained Level Abstract, Thesis
· Compiled data from testers for use in Thesis
Individual Levels
“The Demon” – Single Player (Dragon Age: Origins)
March-Spring 2010
Designer
· Wrote and maintained documentation
· Scripted quests, events, spells, and new features
· Created new levels, quests, spells, characters, dialogue, textures, and visual effects
“Test Chamber 17.5” – Single Player (Portal)
August-December 2009
Level Designer
· Wrote and maintained Level Overview, Design Document
· Scripted puzzle sequences using Hammer editor
· Constructed and textured BSP, added lighting, placed props, and created 3D skybox
“Exploding Zombies” (Half-Life 2: Episode 2)
June-July 2009
Level Designer
· Wrote and maintained Level Abstract, Design Document
· Scripted missile launching and zombie assault sequences using Hammer editor
· Constructed and textured BSP, added lighting, placed props, and created 3D skybox
“Set Them Up the Bomb” (Gears of War)
March-May 2009
Level Designer
· Wrote and maintained Level Design Document
· Built and textured level using BSP and meshes
· Scripted three major combat sequences using Kismet
“Neon DM-17” (Unreal Tournament 3)
February-March 2009
Level Designer
· Wrote and maintained Level Abstract, Design Document
· Built and textured level using BSP and meshes
· Created ten special “Neon” textures using Photoshop and material editor
· Built simple elevator mesh using 3D Studio Max
“The Zombie Problem” (The Elder Scrolls IV: Oblivion)
November-December 2008
Level Designer
· Created two quests and a new small area to explore
· Wrote and maintained Level Abstract
· Scripted two quests using in-engine scripting language
· Wrote dozens of lines of dialogue for quest givers
Education
The Guildhall at SMU
December 2009
Masters of Interactive Technology, Digital Game Development
Specialization in Level Design
GPA: 3.59
University of Texas at Dallas
May 2008
Bachelor of Arts in Art and Technology
GPA: 3.28

