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 Jason Cates Level Designer

701 Fox Bend Trail

Edmond, OK 73034

405-326-3091

thejasoncates@gmail.com


 

Skills

Level Editors/Engines

·        Unreal Engine 3 (Unreal Tournament 3, Gears of War)

·        Hammer (Half-Life 2: Episode 2, Portal)

·        Dragon Age Toolset (Dragon Age: Origins)

·        The Elder Scrolls Construction Set (The Elder Scrolls IV: Oblivion)

·        Garden of Eden Construction Kit (Fallout 3)

·        Torque X Builder

·        Unity and Aurora (Neverwinter Nights)


Tools

·        Photoshop CS3

·        3D Studio Max 2009

·        Microsoft Word 2007

·        Microsoft Excel 2007

·        Microsoft Power Point 2007

Scripting/Programming

·        Lua

·        C#

·        Kismet

·        Hammer

·        Gamebryo scripting language

·        Java, C++, and Visual Basic


 

Team Game Projects

Primae Noctis – Single Player Unreal Engine 3 Team Project

July-December 2009

Level Designer

·        Decorated (BSP, textures, mesh placement), scripted, and lit “Tutorial” level

·        Helped with visual polish (texture and mesh work) on three rooms in the “Dungeon” level

·        Wrote and maintained Level Design Document for “Chapel”

·        Updated Level Design Document for “Tutorial” level

Harvest – Multiplayer Unreal Engine 3 Team Project

March-May 2009

Level Designer, Particle Designer

·        BSP, mesh, and texture work on park portion of “City Streets” level

·        Designed and created all custom particle effects using Cascade editor

·        Re-designed “City Streets” level for better flow and balance using existing level and assets

The Leap of Fate – Single Player Torque X Builder Team Project

September-December 2008

Level Designer

·        Designed “Factory” level

·        Built and balanced “Factory” and “Mainframe” levels (asset integration, enemy and item placement)

·        Implemented final boss encounter (asset integration, enemy placement)

·        Created all menus (asset integration, linked buttons to levels)

Master’s Project

“The Road Less Traveled”– Single Player (Fallout 3 Individual Project)

June-December 2009

Level Designer

·        Single player project built using the Garden of Eden Creation Kit

·        Built for Master’s Thesis that asks whether players like to explore beyond the critical path when given specific objectives

·        Contains new quest and new area to explore with seven small dungeons

·        Wrote and maintained Level Abstract, Thesis

·        Compiled data from testers for use in Thesis

Individual Levels

“The Demon” – Single Player (Dragon Age: Origins)

March-Spring 2010

Designer

·        Wrote and maintained documentation

·        Scripted quests, events, spells, and new features

·        Created new levels, quests, spells, characters, dialogue, textures, and visual effects

 

“Test Chamber 17.5” – Single Player (Portal)

August-December 2009

Level Designer

·        Wrote and maintained Level Overview, Design Document

·        Scripted puzzle sequences using Hammer editor

·        Constructed and textured BSP, added lighting, placed props, and created 3D skybox

“Exploding Zombies” (Half-Life 2: Episode 2)

June-July 2009

Level Designer

·        Wrote and maintained Level Abstract, Design Document

·        Scripted missile launching and zombie assault sequences using Hammer editor

·        Constructed and textured BSP, added lighting, placed props, and created 3D skybox

“Set Them Up the Bomb” (Gears of War)

March-May 2009

Level Designer

·        Wrote and maintained Level Design Document

·        Built and textured level using BSP and meshes

·        Scripted three major combat sequences using Kismet

“Neon DM-17” (Unreal Tournament 3)

February-March 2009

Level Designer

·        Wrote and maintained Level Abstract, Design Document

·        Built and textured level using BSP and meshes

·        Created ten special “Neon” textures using Photoshop and material editor

·        Built simple elevator mesh using 3D Studio Max

“The Zombie Problem” (The Elder Scrolls IV: Oblivion)

November-December 2008

Level Designer

·        Created two quests and a new small area to explore

·        Wrote and maintained Level Abstract

·        Scripted two quests using in-engine scripting language

·        Wrote dozens of lines of dialogue for quest givers


Education

The Guildhall at SMU

December 2009

Masters of Interactive Technology, Digital Game Development 

Specialization in Level Design

GPA: 3.59

University of Texas at Dallas

May 2008

Bachelor of Arts in Art and Technology

GPA: 3.28