Isaac Rapport

isaac.rapport@gmail.com | 585.217.7130

701 N Bishop Ave, Apt G Dallas, TX 75208

 

Skills

·        3dsMax 2009/Maya 2008/Silo/Zbrush/Mudbox/xNormal/Photoshop CS3/Crazybump

·        Experienced with UT3, Unity, and TorqueX art pipelines

·        Experienced with SVN version control software

·        Proficient in Low-Poly/High-Poly modeling techniques, including unwrapping and normal map generation

·        Familiar with UV tiling techniques

·        Proficient in generating other industry standard texture maps

·        Proficient in 2d art creation with a focus on anatomy and character design

·        Good communication skills – experienced at working effectively in team environments

Experience

Primae Noctis, a 3rd person, total conversion Mod in UT3 - Environment/Character/Concept Artist

·        Conceptualized main character (Human Form)

·        Modeled main character (Human Form) in 3ds Max within geometry constraint of 12,000 triangles

·        Sculpted character head in Mudbox and created topology in Silo; combined in 3dsMax. Exported Character assets for use in Unreal 3 engine

·        Created high-frequency detail on 24 million triangle mesh and generated normal map; also responsible for unwrap and other texture maps: diffuse and specular

·        Modeled, unwrapped, and textured various environment assets to match existing concept while working within geometry/texture size constraints (Chandelier, stained glass, haystack, and other props)

Elastiball, a 3rd person gameplay Mod in UT3 - Environment/Lead Character/Concept Artist

·        Conceptualized several revisions of the three main characters

·        Modeled and unwrapped main character in 3dsMax

·        Textured environment props to match existing concepts (Catwalks, bulkheads, pipes, fans, etc.)

Escargo, a 2-d platformer game demo in TorqueX - Environment Artist

·        Created flat background maps and platform tiles for outdoor level, while working within texture size constraints

Directed Focus Study: Environment Art

·        Modeled four unique environment scenes over a four month period, creating detailed texture maps and setting up lights and cameras for the finished renders

Additional Experience SSR II, Unisys, Rochester, NY (August 2006-July 2007)

·        Inbound/Outbound technical support

·        Interfaced with end-users via phone, e-mail, and remote assistance to provide first call resolution

·        Responsible for level two troubleshooting, including remote administration and assistance via Citrix Metaframe, Novell Zenworks, and Windows Remote Assistance

·        Created and managed Domain accounts, Exchange accounts, Novell user and printer objects 

·        Requisitioned Install/Move/Add/Change requests

Education

·        The Guildhall at Southern Methodist University, Plano, TX August 2008—December 2009

·        Professional Certificate in Digital Game Development, In Progress

·        State University of New York at Brockport December 2003-May 2005 B.S. Psychology, Cum Laude

·        Monroe Community College, Rochester, NY January 2001-December 2002 Associates Degree in Liberal Arts

References furnished upon request