Isaac Rapport
isaac.rapport@gmail.com | 585.217.7130
701 N Bishop Ave, Apt G Dallas, TX 75208
Skills
· 3dsMax 2009/Maya 2008/Silo/Zbrush/Mudbox/xNormal/Photoshop CS3/Crazybump
· Experienced with UT3, Unity, and TorqueX art pipelines
· Experienced with SVN version control software
· Proficient in Low-Poly/High-Poly modeling techniques, including unwrapping and normal map generation
· Familiar with UV tiling techniques
· Proficient in generating other industry standard texture maps
· Proficient in 2d art creation with a focus on anatomy and character design
· Good communication skills – experienced at working effectively in team environments
Experience
Primae Noctis, a 3rd person, total conversion Mod in UT3 - Environment/Character/Concept Artist
· Conceptualized main character (Human Form)
· Modeled main character (Human Form) in 3ds Max within geometry constraint of 12,000 triangles
· Sculpted character head in Mudbox and created topology in Silo; combined in 3dsMax. Exported Character assets for use in Unreal 3 engine
· Created high-frequency detail on 24 million triangle mesh and generated normal map; also responsible for unwrap and other texture maps: diffuse and specular
· Modeled, unwrapped, and textured various environment assets to match existing concept while working within geometry/texture size constraints (Chandelier, stained glass, haystack, and other props)
Elastiball, a 3rd person gameplay Mod in UT3 - Environment/Lead Character/Concept Artist
· Conceptualized several revisions of the three main characters
· Modeled and unwrapped main character in 3dsMax
· Textured environment props to match existing concepts (Catwalks, bulkheads, pipes, fans, etc.)
Escargo, a 2-d platformer game demo in TorqueX - Environment Artist
· Created flat background maps and platform tiles for outdoor level, while working within texture size constraints
Directed Focus Study: Environment Art
· Modeled four unique environment scenes over a four month period, creating detailed texture maps and setting up lights and cameras for the finished renders
Additional Experience SSR II, Unisys, Rochester, NY (August 2006-July 2007)
· Inbound/Outbound technical support
· Interfaced with end-users via phone, e-mail, and remote assistance to provide first call resolution
· Responsible for level two troubleshooting, including remote administration and assistance via Citrix Metaframe, Novell Zenworks, and Windows Remote Assistance
· Created and managed Domain accounts, Exchange accounts, Novell user and printer objects
· Requisitioned Install/Move/Add/Change requests
Education
· The Guildhall at Southern Methodist University, Plano, TX August 2008—December 2009
· Professional Certificate in Digital Game Development, In Progress
· State University of New York at Brockport December 2003-May 2005 B.S. Psychology, Cum Laude
· Monroe Community College, Rochester, NY January 2001-December 2002 Associates Degree in Liberal Arts
References furnished upon request

