Ian Dorman                                                                                                                           6600 Preston Road, Apt. 612

Environment Artist                                                                                                                                                    Plano, Texas 75024

idorman@idorman.com                                                                                                                                                    404-934-0063

www.idorman.com  

 

SOFTWARE PROFICIENCY  

3D:                         Autodesk 3D Studio Max 2008Autodesk Mudbox 1.0.7, Autodesk Maya 8.5

2D:                         Adobe Photoshop CS3, Adobe Illustrator CS3, ParticleIllusion

Engines:                 Unreal UT3 & 2K4, Source, Torque

Version Control:       Perforce, Tortoise SVN

Other:                     MS Office, SoundForge, HTML/CSS

  


 

SKILLS  

Hard Surface & Organic Modeling, Normal & Parallax Mapping, Rigging, Bone & Vertex Animation, Particles, UT3 Kismet, Cascade, Matinee, Max Script

 


EDUCATION  

Guildhall @ Southern Methodist University                                                                                December 2008

Certificate in Digital Game Development, Art Creation, Major GPA 3.9

 

Savannah College of Art and Design                                                                                               June 2002

Undergraduate study toward B.F.A. in 3D Modeling and Animation, Major GPA 3.2

 


 

GAME EXPERIENCE

Gearbox Software: Intern - Unannounced Title                                                                       July - August 2008

Intern, Environment Artist

·         Designed, planned, and executed assigned Environment Key.

·         Managed and constructed a test level in UT3-based in-house engine.

·         Imported assets, designed materials, particles, and implemented lighting.

 

Guildhall: Art Lead - Nightmare                                                                                      June - December 2008

Lead Artist (Faculty Selected), Environment Artist

·         Researched and documented the Source engine asset pipeline for the team.

·         Designed and maintained the team import pipeline.

·         Responsible for assigning tasks and ensuring a consistent art style.

 

Guildhall: Lead Environmental Artist - Extinction                                                                 January - April 2008

Lead Artist (Faculty Selected), Environment Artist

·         Designed and implemented a wide range of environment assets.

·         Worked closely with Level Designers to ensure consistent design and implementation.

·         Worked with the Team Lead to create a stylized world consistent with the vision.

  


 

PROFESSIONAL EXPERIENCE

Accenture: Consultant - Bellsouth / US Postal Service                                            September 2004 - June 2007

Testing, Team Lead, Application Architect

·         Defined and implemented QA pipeline in Mercury (Now HP) Test Director.

·         Primary contact for QA and Bangalore based programming group.

 

My resume is currently available in .pdf, .doc and .txt format for download, please email me if you require a different file type, and I'll do my best to accomodate you.