Gears of War single-player level that takes place after the storyline of the main game. Marcus is on patrol when he recieves a call from base asking him to investigate a communication outage at a COG operated power station.
Conduit focuses on creating engaging script-driven gameplay while adhereing to Gears of War's established art style.
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Development Timeframe: 8 weeks
Download (Requires Gears of War PC)
Download Level Design Document
Half Life 2 single player level focusing on scripted events and acheiving a consistent believeable theme. The very short 3 week development time required a rescoping of the project after whitebox, teaching me a valuable lesson in overscoping.
Betrayal takes place after episode 2, and features Gordon and 2 rebel acomplices breaking into a combine controled prison. Hoping to use the mysterious re-emergence of Dr. Breen as a diversion, Gorond and his colleages attempt to rescue their imprisoned friends.
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Development Timeframe: 3 weeks
Download (Requires Half Life 2: Episode 2)
Download Level Design Document
Collection of smaller projects from Call of Duty 4 and Gears of War
Both of these projects are exercises in visual design, as we are given whitebox quality levels and then instructed to bring them up to a high level of visual quality.
MP_LDST_2 is a group Call of Duty 4 Sabotage map set in the middle east. My section began as a L-shaped block that I transformed into a hotel, complete with balconys, a cafe, and lobby.
The unname Gears of War map is a mid term project where we were tasked with improving an area of an existing map. The section I chose started as a simple room with a generator. I expanded the area and created a simple puzzle that requires the player to interact with the environement to to disable the generators.
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Download MP_LDST_2 (Requires Call of Duty 4)
Download Midterm (Requires Gears of War PC)




