Christopher Wood    

Portfolio: http://christopher.wood.org

Email: christopher@wood.org

Phone: (405)535-6725

 

Software Skills

·         Adobe Photoshop

·         Adobe Indesign

·         Adobe Illustrator

·         Autodesk 3ds Max 2009

·         Autodesk Maya

·         Creator

·         Zbrush

·         Source (Half-Life)

·         Mudbox 1.0

·         Final Cut Pro

·         Maxscript

·         UT3

·         UT 2004

·         GUI Studio MDL

·         VTFEdit

·         Microsoft Access

·         GarageGames Torque

·         xNormal v3.14

·         Crazybump


Game Experience

Unannounced Title: 1st person action game                                                      January 2009 - February 2009

·         Environmental Artist

·         Gearbox Software project

·         Developed low and high poly models and textures for in-game assets.

·         Ensured assets worked correctly in engine

Nightmare: 3rd person single-player action game                                           June 2008 - December 2008

·         Lead Animator, Art Pipeline, and Asset Artist

·         Student Game Project in Source, 16 member team

·         Created custom rigs for six humanoid characters

·         Created animation cycles for all characters

·         Ensured all art assets worked correctly in engine

·         Troubleshot model compiler errors in Source

·         Assigned the animation workload among the animation team

Extinction: 3rd and 1st person team-based action game                                         December 2007 - May 2008

·         Lead Animator and Environmental Artist

·         Student Game Project in Unreal Tournament 2004, 12 member team

·         Created animation sets for three humanoid characters

·         Ensured all animations were imported correctly in engine

·         Created UT2k4 animation digester scripts

·         Mentored another animator on the team

·         Created environmental art assets

Juan de Mars: 2d platformer                                                                                         August 2007 - September 2007

·         Game Artist

·         Student Game Project in TorqueX, 4 member team

·         Designed enemy and environment sprites, concepts for characters and environments, and created UI graphics

 

Work Experience

L-3 Communications                                                                                                        April 2009 - Present

·         Asset Modeler

·         Created vehicle models and textures for military flight simulators

Gearbox Software                                                                                                             January 2009-April 2009

·         Environment Artist, temporary contractor

·         Created environment assets for announced game title

Apptis                                                                                                                                    May 2005 – August 2005

·         Database Engineer, Intern

·         Developed a comprehensive employee database

Advancia                                                                                                                              May 2000 - August 2000

·         Software Engineer, Intern

·         Developed web content and data entry upgrading legacy databases

 

Education

The Guildhall at Southern Methodist University, Plano, Texas

·         Master of Interactive Technology, specialization in Art Creation, December 2008

John Brown University, Siloam Springs, Arkansas

·         Bachelor of Science in Digital Media Arts, May 2007