Creating Custom Rigs in 3DS Max
Overview

For my Master's thesis project I am creating a series of non-human rigs. This will give me a greater understanding of kinetic chains and controllers as well as animating unusual characters. The results of this project will be a sandworm, a six-headed giant, a panther, a head, and a coelacanth.
Renders of my rigs and animation cycles can be found on my individual work page.

