Engine: Unreal Engine 3 Game: Original Mod
Build Time: 10 weeks
I participated on this mod with eight other individuals. My role was Level Designer and I was responsible for the second half of the overall level layout. Communication and creating a solid pipeline was critical to the success of this project. The finished product was a fun multiplayer game that gives players the opportunity to sabotage other racers in an attempt to escape an exploding space station.
Engine: Torque X Builder Game: Original IP
Build Time: 10 weeks
I was the lead level designer and the team lead of this 2D game. As leader of the team, it was my responsibility to drive the design and steer the other team members in the right direction in order to meet deadlines. I organized SCRUM meetings and created my own unique level, complete with a final boss battle. The game turned out great and I have nothing but admiration for the people on the team that worked hard and cared so much about the final product.



