Engine: Unreal Tournament 3
Genre: 3rd Person Flying Shooter
Team Size: 17 (2 Programmers, 5 Artists, 10 Designers)
Position: Lead Level Design
Duties:
- Lead nine other designers in developing levels for a new game type
- Co-ordinate and assign tasks
- Maintain asset pipeline and repository
- Attend and contribute to design discussions with other leads
- Develop solutions to difficult technical problems
Description: Leviathan is a fast-paced 3D “shooter” that combines flight, destruction, and collection in an elegant cascade of arcade-style gameplay. Players take control of a "drone" and are tasked with defending their mothership, a "Leviathan", as it devours a city. Players must destroy enemy squadrons, turrets, and other structures, in order to collect energy cores that feed and heal the Leviathan.
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Engine: Unreal Tournament 3
Genre: 3rd Person Multiplayer Tower Defence
Team Size: 9 (1 Programmer, 3 Artists, 5 Designers)
Position: Gameplay / UI Programmer
Duties:
- Develop basic AI pathing routines
- Work with art team to design and implement HUD
- Implement character animations and create animation blending tree
- Adhere to style and structure standards found in TDD
Description: Librum Vitalis puts players in the role of wizards attempting to defend the arcane library from an advancing army of attacking knights. Players use their magical abilities and "soul points" to summon and upgrade magical creatures that target and destroy enemies. Choose from the Golem, Gargoyle, Snake, and Dragon towers, each with their own attack type and pattern.
Engine: Torque X for Microsoft XNA
Genre: 2D Platformer
Team Size: 4 (1 Programmer, 1 Artist, 2 Designers)
Position: Level Designer / Gameplay Scripter
Duties:
- Program simple friendly AI
- Implement weapon/inventory system
- Design and construct final level
- Script parallax scrolling support for backgrounds
- Polish first two levels visuals and gameplay
Description: Bob Melville is an ordinary salesman on vacation in Central America. While taking a guided tour he is unexpectedly separated from his tour group and thrown into the middle of a long lost civilization. Guide Bob and his new companion, Nibbles the Monkey, through a tropical jungle and temple ruins as you solve puzzles and battle enemies along the way. A slingshot, torch, and even Nibbles himself will all be crucial in both puzzle solving and combat situations.
Tourist Trap was showcased in the Summer 2008 Guildhall Exhibition, and received much critical praise from Guildhall students and faculty.
Download Here (30mb)




