Please contact me for a current copy of my Resume in .pdf or .doc format.
Evan Kawa
Designer / Scripter
evankawa@shaw.ca
Skills |
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Editors |
Proficient in: UnrealEd (Unreal Tournament 3/Gears Of War/UT2004), Hammer (Half-Life 2), DEdit for Jupiter (Tron 2.0), Torque X for XNA, Aurora (Neverwinter Nights) Knowledge of: Radiant (Call of Duty 4), TES Construction Set (Oblivion) |
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Scripting |
Proficient in: UnrealScript (UT3 / UT2004), Kismet (UT3 / Gears Of War), Input / Output system for Source (Half-Life 2), C# for XNA (Torque X), Scripting for NWN Knowledge of: Code-based scripting for Oblivion, Command system for Jupiter (Tron 2.0) |
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Modeling / Texturing tools |
Knowledge of: 3D Studio Max 8 – Box modeling and subdivision modeling, Materials, Animation tracks and curves, UV Unwrap Photoshop CS2 – Basic texture creation and modification |
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Communication |
Microsoft Office Suite 2007 – Word, Outlook, Excel, Powerpoint Strong public speaking, Leadership abilities, Presentations |
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Production and Scheduling |
Rapid development using SCRUM, Project tracking in Microsoft Project, Bug tracking software (Issue Manager), Source control software (Tortoise SVN) |
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Level Design Skills |
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Game Experience |
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SMU Guildhall – Plano, TX |
Leviathan – Single Player Unreal Tournament 3 Modification Jan 09 - May 09 Lead Level Designer- Lead nine other designers in developing levels for a new game type - Co-ordinate and assign tasks - Maintain asset pipeline and repository - Attend and contribute to design discussions with other leads - Develop solutions to difficult technical problems
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Ghost in the Machine – Single Player Half-Life 2 Level Dec 08 - May 09 Level Designer- Design and construct single player level in Hammer - Focus on puzzle/stealth based gameplay - Blend unique setting with the Half-Life 2 universe - Create and import new materials
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Librum Vitalis – Multiplayer Unreal Tournament 3 Modification Jun 08 – Oct 08 Gameplay / UI Scripter- Develop basic AI pathing routines - Work with art team to design and implement HUD - Implement character animations and create animation blending tree - Adhere to style and structure standards found in TDD
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Glass House – Single Player Gears of War Level Aug 08 – Oct 08 Level Designer- Design and construct single player level in UnrealED - Focus on highly polished visuals in a re-useable area - Create exciting scripted cinematic sequences in Matinee - Define an interesting and open interior space
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Canyon 17 – Multiplayer Unreal Tournament 3 Level Aug 08 – Oct 08 Level Designer- Design and construct multi player level in UnrealED - Apply unique visual style to a pre-set gameplay design - Optimize AI pathing for computer players - Create and import custom static meshes
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Tourist Trap – 2D PC and XBOX 360 Title Feb 08 – May 08 Level Designer / Gameplay Scripter- Program simple friendly AI - Implement weapon/inventory system - Design and construct final level - Script parallax scrolling support for backgrounds - Polish first two levels visuals and gameplay
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Education
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Plano, TX Jan 08 – May 09 SMU GuildhallCertificate in Digital Game Development Specialization in Level Design
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Calgary, AB Sept 04 – May 06 Southern Alberta Institute of Technology (SAIT)Certificate in Engineering Design and Drafting Technology Specialization in Civil / Structural |

