Please contact me for a current copy of my Resume in .pdf or .doc format.

 

Evan Kawa                  

Designer / Scripter

evankawa@shaw.ca

 

 

 

Skills

 

Editors

Proficient in: UnrealEd (Unreal Tournament 3/Gears Of War/UT2004), Hammer (Half-Life 2), DEdit for Jupiter (Tron 2.0), Torque X for XNA, Aurora (Neverwinter Nights)

Knowledge of: Radiant (Call of Duty 4), TES Construction Set (Oblivion)

Scripting

Proficient in: UnrealScript (UT3 / UT2004), Kismet (UT3 / Gears Of War), Input / Output system for Source (Half-Life 2), C# for XNA (Torque X), Scripting for NWN

Knowledge of: Code-based scripting for Oblivion, Command system for Jupiter (Tron 2.0)

Modeling / Texturing tools

Knowledge of: 3D Studio Max 8 – Box modeling and subdivision modeling, Materials, Animation tracks and curves, UV Unwrap

Photoshop CS2 – Basic texture creation and modification

Communication

Microsoft Office Suite 2007 – Word, Outlook, Excel, Powerpoint

Strong public speaking, Leadership abilities, Presentations

Production and Scheduling

Rapid development using SCRUM, Project tracking in Microsoft Project, Bug tracking software (Issue Manager), Source control software (Tortoise SVN)

Level Design Skills

  • BSP creation and Layout
  • Lighting
  • Mesh Creation and Placement
  • Gameplay Scripting
  • Environmental Scripting
  • Particle Systems
  • Material Creation and Application
  • Scripted Sequences and Machinima
  • Optimization
  • AI Pathing
  • Documentation

 

Game Experience

 

SMU Guildhall – Plano, TX

LeviathanSingle Player Unreal Tournament 3 Modification     Jan 09 - May 09

Lead Level Designer

-  Lead nine other designers in developing levels for a new game type

-  Co-ordinate and assign tasks

-  Maintain asset pipeline and repository

-  Attend and contribute to design discussions with other leads

-  Develop solutions to difficult technical problems

 

 

 

Ghost in the MachineSingle Player Half-Life 2 Level              Dec 08 - May 09

Level Designer

-  Design and construct single player level in Hammer

-  Focus on puzzle/stealth based gameplay

-  Blend unique setting with the Half-Life 2 universe

-  Create and import new materials

 

Librum VitalisMultiplayer Unreal Tournament 3 Modification Jun 08 – Oct 08

Gameplay / UI Scripter

-  Develop basic AI pathing routines

-  Work with art team to design and implement HUD

- Implement character animations and create animation blending tree

-  Adhere to style and structure standards found in TDD

 

 

Glass HouseSingle Player Gears of War Level                           Aug 08 – Oct 08

Level Designer

-  Design and construct single player level in UnrealED

-  Focus on highly polished visuals in a re-useable area

-  Create exciting scripted cinematic sequences in Matinee

-  Define an interesting and open interior space

 

 

Canyon 17Multiplayer Unreal Tournament 3 Level                    Aug 08 – Oct 08

Level Designer

-  Design and construct multi player level in UnrealED

-  Apply unique visual style to a pre-set gameplay design

-  Optimize AI pathing for computer players

-  Create and import custom static meshes

 

 

Tourist Trap2D PC and XBOX 360 Title                                      Feb 08 – May 08

Level Designer / Gameplay Scripter

-  Program simple friendly AI

-  Implement weapon/inventory system

-  Design and construct final level

-  Script parallax scrolling support for backgrounds

-  Polish first two levels visuals and gameplay

 

 

 

Education

 

Plano, TX                                                                                              Jan 08 – May 09

SMU Guildhall

Certificate in Digital Game Development

Specialization in Level Design

 

 

Calgary, AB                                                                                         Sept 04 – May 06

Southern Alberta Institute of Technology (SAIT)

Certificate in Engineering Design and Drafting Technology

Specialization in Civil / Structural