A 3D puzzle game where the player uses magnetism to navigate a hazardous spaceship.
January 2010-May 2010
Guildhall Team Game Project: four artists, three programmers, eight level designers using the Unreal Development Kit.
- Created and maintained art team's schedule and pipeline
- Assigned all art asset tasks
- Approved and imported assets into the Editor
- Created 20 meshes including diffuse, specular, normal and ambient occlusion maps and converted into materials
- Created two tileable environment textures and one shader material
A 3D western-styled FPS where the main characters fight an alien threat in an abandoned town.
June 2009-October 2009
Guildhall Team Game Project: two artists, one programmer and four level designers using the Unreal Tournament 3 Editor.
Modeled, textured and imported diffuse, normal and specular maps for 38 assets including:
- Two weapon models from concept
- Player character
- Six tileable environment textures
A 2D action-puzzle game where you play an aztec god fighting his ancient, evil rival in the ruins of an old temple.
March 2009-May 2009 (Awarded "Best Overall Game")
Guildhall Team Game Project: one artist, two level designers using Torque X Game Builder.
Created 80 assets including:
- Three sets of floor and wall tilesets based on jungle references
- Three enemy types using mayan glyph references
- Marketing poster and promotional dvd materials




