Downloadable Resumes: Doc  Pdf     

Daniel Underwood

Designer

13355 US Highway 183 Apt# 1436                                                                           (870)-397-3834 Austin, TX 75780                                                                             dunderwood.jerome@gmail.com

Skills ______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________                                                                                                                                                                                                                       

Level Editors: Hero Engine, UnrealEd (Unreal Tournament 3, Gears of War), Hammer (Half-Life 2, Portal), Elder                        Scrolls Construction Set (Oblivion), TorqueX Builder   

Level Design Skills: Level and game flow planning, documentation, BSP blockout, texturing,                                                  lighting, optimization, scripting (input/output and code based), AI pathing, trigger systems,                                    movers, matinee, cascade

Art Tools: 3DS Max 2009, Photoshop CS3, Sketch Up 7

Scripting Languages: Kismet, Hammer, Lua 5.1, C#

Documentation Tools:  Microsoft Office 2007: Word, Excel, PowerPoint, Visio, Project, and Outlook

Source Control Tools: Extra View, Dev Track Tortoise SVN, Issue Manager

 

Professional Game Experence at BioWare______________________  

Star Wars: The Old Republic - BioWare Austin                              January 2010 – December 2010

World Builder: Scripting 

  • Created gameplay to match story and critical path information provided by writers
  • Optimized previously created content for stability
  • Polished quest content for missions on 8 different planets
  • Polished quest content on three planets for E3
  • Used visual and sound effects to create dynamic in-game events
  • Designed and placed NPC's and cover in the game
  • Implemented the companion affection system and created and maintained documents for three of the game's companion characters
  • Created and balanced combat encounters for missions that scale up in difficulty
  • Fixed hundreds of scripting bugs
  • Worked with cinematic, art, writing, and programming departments daily to implement quest content 

 

Game Experience at The Guildhall at SMU______________________________________________________________________________________________                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            

Primae Noctis, Team Unreal Tournament 3 Project                          September – December 2009

Level Designer

  • Created and maintained the Level Design Document for the Dungeons/Barracks level
  • Blocked out BSP, textured, lit, and placed gameplay elements for a single player level using the  UnrealEd (Unreal Tournament 3)
  • Scripted five interactive gameplay elements using Kismet
  • Scripted AI placement and pathing using Kismet 

 

Portal Life, Individual Portal Project                                                   September – December 2009

Level Designer

  • Created and maintained the Level Design Document
  • Blocked out BSP, textured, lit, and placed gameplay elements for a single player level using Hammer (Portal)
  • Scripted four interactive gameplay elements using Hammer
  • Scripted three Half-Life 2 like physics puzzles to solve using the portal gun

 

Controlled Demolition, Individual Half-Life 2 Project                                             May – June 2009

Level Designer

  • Created and maintained the Level Design Document
  • Blocked out BSP, textured, lit, and placed gameplay elements for a single player level using Hammer (Half-Life 2)
  • Scripted six physics puzzles and three objectives using Hammer script

 

Doppelganger, Gears of War Individual Project                                                     March - May 2009

Level Designer

  • Blocked out BSP, textured, lit, and placed gameplay elements for a single player level using the  UnrealEd (Gears of War)
  • Scripted four matinee and AI sequences
  • Produced and maintained the Level Design Document
  • Scripted six objectives and five points of interest

 

DM17, Individual Unreal Tournament 3 Project                                                   April – March 2009

Level Designer

  • Blocked out BSP, textured, lit, and placed gameplay elements for a multiplayer level using the UnrealEd (Unreal Tournament 3)
  • Level based off of the original DM17 map for Quake 3
  • Created original design and gameplay and created and maintained the Level Design Document
  • Scripted four interactive gameplay elements using Kismet

 

The Lost Thingamajig, Individual Oblivion Project                            November – December 2008

Level Designer

  • Textured, lit, and placed gameplay elements for indoor and outdoor areas using the Elder Scrolls Construction Set
  • Scripted two quests, 45 lines of dialog, and three different AI behaviors using the Elder Scrolls Construction Set
  • Peoduced original design and gameplay and created and maintained the Level Design Document

 

Rom’s Hard Drive to Silicon Valley, Team 2D Side Scroller                 October – December 2008

Lead Level Designer

  • Created a 2D Side Scrolling Game with three other team members that used Torque X
  • Created and maintained Level Design Document for one level of gameplay and implemented two other levels and three boss fights
  • Scripted in-game events and menu system using VBScript and implemented sound effects and music

 

Education_______________________________________________________________                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        

The Guildhall at SMU, Plano, TX                                                                                 December 2009 Certificate in Digital Game Development, Specialization in Level Design                                             GPA 3.41

 

University of Arkansas Community College at Hope, Hope, AR                                         May 2007 Associates of Arts: General Education                                                                                             GPA 3.5