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Doppleganger - Gears of War

In this direct focus study I wanted to do something that had not been done in Gears of War to improve my kismet skills.  I decided to have the player attack locusts disguised as COG soldiers.  Toward the end of the level the player has the option to change into a locust.

Build Time: 6 Weeks

Downloadable Level

Controlled Demolition - Half-Life 2

"Controlled Demolition" is a Half-Life 2 level where the player must swing objects over to an adjacent building to kill Combine soldiers.  After the player sets off the all the traps they can swing over to the other building to take the fight to the Combine and rescue the hostages. 

Build Time: 4 Weeks 

The Lost Thingamajig - Oblivion

The objective of this mod was to create environments and quests using the Eldar Scrolls Construction Set.  Two quests, over 50 lines of dialog, and AI behaviors for three NPCs were created for this mod.  The quest is rather silly since the player must quest for someone's lost thingamajig.

Build Time: 6 Weeks

Cliffside - Unreal Tournament 3

"Cliffside" is based off the cliff side village from the movie The Time Machine. The goal for this map was to create a vast and believable enviroment by using static meshes and lighting. 

Build Time: 8 Weeks

Downloadable Level

DM17 - Unreal Tournament 3

This map is based off of the DM17 map from Quake 3.  I wanted to create an enviroment that had not previously been done in Unreal Tournament 3 so I decided to make the map look like ruins in a swamp.

Build Time: 4 Weeks

Downloadable Level

Going Downtown - Gears of War

The objective of "Going Downtown" was to create an outdoor enviroment in Gears of War.  The  focus of this map was to restrict line of sight so the player could not see out of the level.

Build Time: 2 Weeks

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