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Hung Nguyen
Traditional Artist, Digital Artist, Game Environment Artist
dekisui@gmail.com | 832.259.1438

 

Portfolio:  http://guildhall.smu.edu/portfolio/dekisui/

Star Wars : The Old Republic Portfolio: http://hungpn.tumblr.com/ (Please contact for password)

LinkedIn:  http://www.linkedin.com/in/HungN

  Page last editted August 2011

 


KNOWLEDGEABLE SOFTWARE

     Tools

·     3D Studio Max 2010

·     Adobe Photoshop CS3

·     Maya 2009

·     Mudbox 2009

·    xNormal 3.16.5

·    CrazyBump

·    Perforce 

·    MS Office Suite    

·    Hero Blade

·    Unreal Editor 3 

·    Unity 2.5

·    Torque X Game Builder

SKILLS

 ·     3D high polygon, low polygon and hard surface modeling

·     UVW unwrapping and texturing

·     Knowledge of Unreal Editor 3 Art Pipeline and Material Editor

·     Asset rigging and animation

·     2D conceptual and orthographic artist

·     Traditional and digital art skills

 



WORK EXPERIENCE


Star Wars : The Old Republic
                                                                                          April 2010 – June 2011

 “Make your own mark and rise to your destiny in this galactic war between the Republic and the Sith.”


BioWare Austin, Team Size varying, Hero Engine
Contract Environment Artist

·     Propping and lighting for interior spaces with respect to combat and player interaction

·     Remodeled, adjusted UVs and reassigned textures for assets

·     Terrain polish on different worlds, adapting to character and process of each environment            

·     Worked and communicated with small and large teams from various disciplines

·     Optimization tasks, establishing new cube maps, and bug fixes

Screencaps available at http://hungpn.tumblr.com/Please contact for password


Minuteman                                                                                                                                             September 2009

“An action packed sci-fi psychological thriller unfolding within film footage and video-game sequences.”

Dreamfly Productions, Inc., Team Size varying, Unreal Engine 3
Independent Contractor Artist

• Modeled and textured first-person high-poly and third-person low-poly AR-15 rifle models
 

GAME EXPERIENCE


Braveheart: Primae Noctis                                                                                      August 2009 – December 2009

“Stealthily maneuver through a castle using your powerful spirit forms on a quest for vengeance.”

Guildhall, Team Size 17, Unreal Engine 3, Pending PARAMOUNT PICTURES IP
Environment Artist

·     Created 50+ concept art pieces for game environment and 5 HUD components

·     Modeled and textured 15+ world assets for game environment (at current)

·     Imported and tested art assets via Unreal Editor 3

Run                                                                                                                                         January 2009 – May 2009

“There is one escape pod left and
you will be the one on it.  Get ready for the race for your life.”

Guildhall, Team Size 9, Unreal Engine 3
Associate Art Lead, Lead Concept Artist

·     Created concept art for 3 characters, 3 HUD elements, and 30+ ship environment assets

·     Modeled and textured one character and 45+ environment assets

·     Created 3 complete HUD elements and tested with programmers throughout implementation

·     Imported and tested art assets via Unreal Editor

EnGarde : A Tale of War and Cheese                                                                   August 2008 – December 2008

“Discover a new world as Pierre the Mouse journeys on a quest to vanquish the evil cat.”

Guildhall, Team Size 4, Torque X Game Builder
Team Artist

·     Created 17+ Concept Art for all characters and environments

·     Created 18 sprite animation sets for main character, two distinct types of enemies and one boss

·     Created 23 modular pieces and tile sets for three levels, with custom special pieces for each

·     Worked closely with Programmers and Level Designers during implementation and asset testing



EDUCATION

The Guildhall at SMU                                                               August 2008 – December 2009

Masters of Interactive Technology in Digital Game Development, specialization in Art Creation
GPA 3.7

University of Houston                                                                                                        August 2003 – May 2008

BFA in Studio Arts, Major focus on Traditional Painting
Summa Cum Laude
GPA 3.8

 



PERSONAL WORKS

Master’s Work                                                                                                                June 2009 – December 2009

Modular battle scarred environment and Unity game project

·     Designed a 3D environment with visual direction of a realistic lived-in space

·     Created modular assets consisting of models and textures simulating increasing destruction

Directed Focus Study “Vertigo”                                                                                                     September 2009

3D Environment Scene

·     Created a 3D environment based on concept art

·     Developed as a realistic space that can be modified for game usage

Directed Focus Study “Taipei Alley”                                                                   August 2009 – September 2009

3D Environment Scene

·     Created a 3D environment based on photographic reference.

Developed as an in-game space with ease of implementation within a game engine

Directed Focus Study “Favela”                                                                                                                      July 2009

3D Environment Scene

·     Created a 3D environment based on photographic reference.

·     Developed as an in-game space with ease of implementation within a game engine