David Boren
3D Environment Artist
http://www.davidboren3d.com
boren_d@yahoo.com | 903-815-7615
6600 Preston Rd., Plano, Tx. 75024
Skills
-
3dsMax 2010
-
Adobe Photoshop CS4
-
CrazyBump 1.101
-
Javascript 1.8.1
-
Maya 2010
-
Microsoft Office Suite 2007
-
Mudbox 2010
-
Painter X
-
Torque X Game Builder 1.5
-
Tortoise SVN 1.6.9
-
Unity 2.6.1
-
Unreal Development Kit
-
Unreal Tournament 3 Editor
-
xNormal 3.16.7
-
Zbrush 3.5 R3
Game Experience
Maglev Artist January 2010-May 2010
“A third-person puzzler with magnets, robots, and space”
Guildhall Produced: four Artists, three Programmers, eight Level Designers, using the Unreal Development Kit
-
Developed 12 modeling sheets
-
Modeled, unwrapped, and textured (diffuse, specular, normal, ambient occlusion) 13 next-gen environment meshes
-
Created two tileable textures
Fight for the Fiendish Phlogisticator Lead Artist June 2009-October 2009
“Choose good or evil as you battle it out in this pulp-fiction stylized FPS in a mad scientist’s dungeon”
Guildhall Produced: two Artists, one Programmer, three Level Designers, using the Unreal Tournament 3 Editor
-
Lead a team of artists for the “Fight for the Fiendish Phlogisticator” Unreal Tournament 3 demo
-
Created and maintained art pipeline
-
Assigned all art asset creation tasks
-
Approved all art assets
-
Imported and packaged all approved meshes and textures into Unreal Tournament 3 Editor
-
Wrote and maintained all art documentation
-
Created 3D assets
-
Four characters, three weapons, three environment meshes
-
All included diffuse, specular, normal, and ambient occlusion maps that were exported out into Unreal Tournament 3 Editor and converted into materials
-
All characters were skinned and exported into Unreal Tournament 3 Editor where I set up the sockets, material instance constant materials, and configured their .ini files so that they would appear and be playable in -game
-
All weapons were rigged in 3dsMax, exported out into Unreal Tournament 3 editor where the sockets were added and packages for the meshes and materials were built
-
Created four tileable environment textures
-
Created game case cover, manual, and disc label
Bathyscaphe Artist March 2009-May 2009
“A 2D deep-sea adventure where you navigate your submarine to find the elusive giant squid”
Guildhall Produced: two Artists, one Programmer, one Level Designer, using Torque X Game Builder
-
Created 2D artwork for “Bathyscaphe” video game (Awarded “Most Immersive”)
-
24 frames of 2D animation
-
Marketing poster
Haiku Artist March 2009
“Fight your way through this visually breathtaking 2D hack n’ slash inspired by ancient Japanese screen paintings.”
Guildhall Produced: one Artist, one Programmer, one Level Designer, using Torque X Game Builder
-
Created 10 concept pieces
-
Created 60 frames of 2D animation
Independent Contractor--“Minuteman” Indie Movie Project Environment Prop Artist July 2009
Dreamfly Produced: six Artists, one Programmer, one Level Designer, using Unreal Tournament 3 Editor
Modeled, unwrapped, and textured six meshes for a hospital scene that appeared throughout the indie film “Minuteman”
Education
The Guildhall at SMU January 2009-May2010
Certificate in Digital Game Development, specialization in Art Creation
Austin College August 2004-May 2008
Graduated Cum Laude with Bachelor of Arts in Philosophy, with a minor in Art
Personal Works
Directed Focus Study “Shanty Town Harbor” January 2010-February 2010
A shantytown harbor level set in Asia that was cut from the “Stranglehold” videogame
-
Based off concept art for the videogame “Stranglehold”
-
Created using modular assets
-
Created using 3dsMax, Adobe Photoshop CS4, and the Unity game engine
Directed Focus Study “Morning Allure” August 2009-September 2009
A 3D environment scene inspired by ship graveyards and lost islands
-
Developed based off ship graveyards
-
Created to look like a game environment
-
Designed to give the viewer an aesthetically pleasing experience
David Boren
3D Environment Artist
http://guildhall.smu.edu/portfolio/davidb
boren_d@yahoo.com | 903-815-7615
6600 Preston Rd., Plano, Tx. 75024

