An Unreal Engine 3 single player conversion, Primae Noctis is a medieval stealth game based on the "Braveheart" I.P. I worked as an environment artist and character modeler with a team of 17 people, creating two of the main character's alternate forms, as well as several interior assets.
A trailer and a description of the game can be seen HERE.
Harvest is an Unreal Tournament 3 multiplayer conversion with a Steampunk theme. I worked as an environment artist and character modeler with a team of 9 people, creating one of the main characters and the game's antagonist, the Lurker (pictured left), as well as several modular environment meshes for exterior levels and their textures.
This modification served as a great learning experience that familiarized us with the Unreal 3 Engine workflow and got us ready to take on our final capstone project.
2D action game made with the Torque X 2D engine. Developed by a 4 man team where I served as art lead and animator. Winner of the "Best Overall Game" in the fall 2008 Guildhall game exhibition.
As the only artist I was in charge of creating all character, background and animation sprites, pickups, splash screens, particle effects and box art. It is the first video game I had the pleasure of working on and I consider myself lucky by having been assigned such a great team.




