Brent E. Tincher

Level Designer

betincher@msn.com

(214) 546-3319

 

Skills


  • Design skills:  Singleplayer, multiplayer, MMO, puzzle and adventure games using BSP and Mesh
  • Engine expertise:  Unreal Tournament 3, Unreal UDK, Source SDK, GECK, Torque X and Unity
  • 2D art and web development skills:  Adobe Masterworks Suite, including Photoshop, Illustrator, Dreamweaver, Premiere Pro and InDesign
  • 3D art creation skills: Autodesk 3DS Max and Mudbox
  • Scripting skills: Microsoft C#, Lua X and Kismet

 

Experience


2009 - Present                                The Guildhall at Southern Methodist University                                 Plano,TX

Level Designer

  • Hell's Belle, an adventure game using the UDK engine
    • Team Project
    • Created Grandhall, an M.C. Escher inspired level
  • Drachenfel's Keep, a Gears of War Mod using the UDK engine
    • Complete Level with an emphasis on lighting and static mesh models
    • Mantinee and scripting used to create climactic wow moments
  • Life's a Beach, a Gears of War Mod using the UDK engine
    • Complete Level with an emphasis on single player combat in a confined space
    • Particle effect and scale used to create weather elements
  • The Longest Road, a Half-Life 2 Mod using the SDK engine
    • Singleplayer level with an emphasis on scripting and vertical game play
    • Three distinct visual themes used
  • Starshade Valley, a multiplayer Mod using the UT3 engine
    • Team Project
    • Assigned to build world using static mesh models
    • Designed cover art and insert packing
  • Into the Fray, a Gears of War Mod using the UDK engine
    • Singleplayer game with an emphasis on visual aesthetics
    • Environmental lighting used to create dissonance
  • DM-17, an Unreal Tournament 3 Mod using the UT3 engine 
    • Multiplayer FPS level with an emphasis on team based game play and vertical play space
    • Multiple games types designed including "Capture the Flag" and "Conquest" modes
  • Ice World, an Unreal Tournament Mod using the UT3 engine
    • Singleplayer FPS with an emphasis on reusable game space
    • Specular lighting and particle effects used to define play space
  • Hope Springs Eternal, a Fallout 3 Mod using the GECK engine
    • Singleplayer adventure game with an emphasis on storytelling and NPC interaction
    • Module mesh design using interconnecting models
  • Scum, Singleplayer game using the Torque X engine
    • Team Lead/Level Designer
    • Created art assets used in game

 

2007 - 2009                                                         Rare Earth Skunkworks, LLC                                                         Dallas, TX

Game Designer / Owner

  • Started a development studio to make mobile and 2D game applications
  • Sought investor support for mobile games

 

 

 Additional Experience


2002 - 2007                                                       Infinity Broadcasting, Inc.                                                      Dallas, TX

Promotional Supervisor

  • Promoted several radio stations
  • Facilitated events involving professional athletes in the National Football League (NFL), Major League Baseball (MLB) and local business entities

 

2001 - 2002                                                        Walgreens Pharmacy                                                    Duncanville, TX

Pharmacy Technician, ChPT.

  • Worked closely with Physicians, Insurance Representatives, and hospital staff

 

1998 - 2001                                                            Albertsons, Inc.                                                                    Desoto, TX

Department Manager

  • Improved department efficiency in three months time
  • Tripled gross revenue in three months time
  • Managed a department with seven employees from last in district to top 5 in 3 months time

 

1996 - 1997                                                       United States Army                                                          Ft. Benning, GA

United States Army Infantryman

  • US Infantryman specializing in mechanized assult, 11M
  • Completed all requirements in top 10 out of 55 man platoon
  • Early discharge for injuries sustained during advanced individual training

 

 

Education


2009 - 2010                               The Guildhall at Southern Methodist University                                          Plano, TX

  • Professional Certificate in Digital Game Development

 

2000 - 2005                                             Dallas Baptist University                                                                     Dallas,TX

  • Bachelors of Science, Business Studies.  Major in Marketing and Management