Brent E. Tincher
Level Designer
betincher@msn.com
(214) 546-3319
Skills
- Design skills: Singleplayer, multiplayer, MMO, puzzle and adventure games using BSP and Mesh
- Engine expertise: Unreal Tournament 3, Unreal UDK, Source SDK, GECK, Torque X and Unity
- 2D art and web development skills: Adobe Masterworks Suite, including Photoshop, Illustrator, Dreamweaver, Premiere Pro and InDesign
- 3D art creation skills: Autodesk 3DS Max and Mudbox
- Scripting skills: Microsoft C#, Lua X and Kismet
Experience
2009 - Present The Guildhall at Southern Methodist University Plano,TX
Level Designer
- Hell's Belle, an adventure game using the UDK engine
- Team Project
- Created Grandhall, an M.C. Escher inspired level
- Drachenfel's Keep, a Gears of War Mod using the UDK engine
- Complete Level with an emphasis on lighting and static mesh models
- Mantinee and scripting used to create climactic wow moments
- Life's a Beach, a Gears of War Mod using the UDK engine
- Complete Level with an emphasis on single player combat in a confined space
- Particle effect and scale used to create weather elements
- The Longest Road, a Half-Life 2 Mod using the SDK engine
- Singleplayer level with an emphasis on scripting and vertical game play
- Three distinct visual themes used
- Starshade Valley, a multiplayer Mod using the UT3 engine
- Team Project
- Assigned to build world using static mesh models
- Designed cover art and insert packing
- Into the Fray, a Gears of War Mod using the UDK engine
- Singleplayer game with an emphasis on visual aesthetics
- Environmental lighting used to create dissonance
- DM-17, an Unreal Tournament 3 Mod using the UT3 engine
- Multiplayer FPS level with an emphasis on team based game play and vertical play space
- Multiple games types designed including "Capture the Flag" and "Conquest" modes
- Ice World, an Unreal Tournament Mod using the UT3 engine
- Singleplayer FPS with an emphasis on reusable game space
- Specular lighting and particle effects used to define play space
- Hope Springs Eternal, a Fallout 3 Mod using the GECK engine
- Singleplayer adventure game with an emphasis on storytelling and NPC interaction
- Module mesh design using interconnecting models
- Scum, Singleplayer game using the Torque X engine
- Team Lead/Level Designer
- Created art assets used in game
2007 - 2009 Rare Earth Skunkworks, LLC Dallas, TX
Game Designer / Owner
- Started a development studio to make mobile and 2D game applications
- Sought investor support for mobile games
Additional Experience
2002 - 2007 Infinity Broadcasting, Inc. Dallas, TX
Promotional Supervisor
- Promoted several radio stations
- Facilitated events involving professional athletes in the National Football League (NFL), Major League Baseball (MLB) and local business entities
2001 - 2002 Walgreens Pharmacy Duncanville, TX
Pharmacy Technician, ChPT.
- Worked closely with Physicians, Insurance Representatives, and hospital staff
1998 - 2001 Albertsons, Inc. Desoto, TX
Department Manager
- Improved department efficiency in three months time
- Tripled gross revenue in three months time
- Managed a department with seven employees from last in district to top 5 in 3 months time
1996 - 1997 United States Army Ft. Benning, GA
United States Army Infantryman
- US Infantryman specializing in mechanized assult, 11M
- Completed all requirements in top 10 out of 55 man platoon
- Early discharge for injuries sustained during advanced individual training
Education
2009 - 2010 The Guildhall at Southern Methodist University Plano, TX
- Professional Certificate in Digital Game Development
2000 - 2005 Dallas Baptist University Dallas,TX
- Bachelors of Science, Business Studies. Major in Marketing and Management

