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LOD Terrain

A patch-based terrain system with distance-based and intrinsic level-of-detail, frustum culling, and supporting patch-stitching to avoid holes in the terrain.

Source Code

Animation System

Created a plug-in for exporting model data from 3D Studio Max including animation data, texture data, and tangent space information, and a model loader with animation system using blended animations.

BSP Rendering

Implemented a BSP renderer supporting encoded lightmaps and Bezier curves with frustum and VIS data culling and fast ray-casting.

Network System

Implemented a network-based server/client system with client interpolation between packets.

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