LOD Terrain
A patch-based terrain system with distance-based and intrinsic level-of-detail, frustum culling, and supporting patch-stitching to avoid holes in the terrain.
Animation System
Created a plug-in for exporting model data from 3D Studio Max including animation data, texture data, and tangent space information, and a model loader with animation system using blended animations.
BSP Rendering
Implemented a BSP renderer supporting encoded lightmaps and Bezier curves with frustum and VIS data culling and fast ray-casting.





