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Hell's Belle

Hell’s Belle is a 3D game with 2D side-scrolling gameplay that focuses on exploration and character upgrades. The player controls the devil’s daughter on a quest to stop her father from making hell cute.

Level Designers: 7, Artists: 5, Software: 1                                                                              

Engine: Unreal Tournament 3 (UDK)                                                                                                      

Position: Art Lead

·         Created original concept for the game

·         Created main character mesh and textures (diffuse, specular, high-polygon normal, emissive, alpha)

·         Created concept and model sheet for the main character

·         Completed 15 environmental meshes and textures (diffuse, specular, normal, emissive, alpha)

·         Established overall look of the game

·         Created and maintained art style guide

·         Maintained communication between the other project departments

·         Created SCRUM task board for all art assets

 

Colossal Takeover

Colossal Takeover is a 3D multi-player game about futuristic corporations fighting over a city using giant robots. The players must destroy the enemy’s base and robot while wrecking buildings to reduce the other corporation’s stock value.

Level Designers: 4, Artists: 3, Software: 1

Engine: Unreal Tournament 3                                                                                                                            

Position: Art Lead

·         Created environment assets

·         Developed material shaders in UT3 material editor

·         Contributed to set design and asset placement in game

·         Skinned and rigged both characters

·         Imported all art assets and set up packages in the Unreal Editor

·         Created 15 particle effects in the Unreal material Editor

·         Created 18 concept pieces

·         Led a team of two other artists

·         Maintained communication between departments to maintain project cohesion

·         Created art asset database and art style guide

·         Created SCRUM task board for the art department

 

Auntie Mabel and the End of Everything

Auntie Mabel is a post-apocalyptic action/puzzle game. The player uses cats with unique abilities to guide Mabel the oblivious old lady around obstacles and enemies.   

Level Designers: 2, Artists: 1    

Engine: Torque X Builder 1.5 with XNA                                                                                                 

Position: Artist

·         Created all art assets including: 17 concept pieces, 34 animations, 15 tileset assets

·         Winner, SMU Best Game Mechanic 2D game for Cohort 12

·         Produced a 2D side-scrolling game with one and two level designers

·         Created concept, game design, art asset database and asset development plan

·         Created SCRUM task board for the art department

 

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