Hell’s Belle is a 3D game with 2D side-scrolling gameplay that focuses on exploration and character upgrades. The player controls the devil’s daughter on a quest to stop her father from making hell cute.
Level Designers: 7, Artists: 5, Software: 1
Engine: Unreal Tournament 3 (UDK)
Position: Art Lead
· Created original concept for the game
· Created main character mesh and textures (diffuse, specular, high-polygon normal, emissive, alpha)
· Created concept and model sheet for the main character
· Completed 15 environmental meshes and textures (diffuse, specular, normal, emissive, alpha)
· Established overall look of the game
· Created and maintained art style guide
· Maintained communication between the other project departments
· Created SCRUM task board for all art assets
Colossal Takeover is a 3D multi-player game about futuristic corporations fighting over a city using giant robots. The players must destroy the enemy’s base and robot while wrecking buildings to reduce the other corporation’s stock value.
Level Designers: 4, Artists: 3, Software: 1
Engine: Unreal Tournament 3
Position: Art Lead
· Created environment assets
· Developed material shaders in UT3 material editor
· Contributed to set design and asset placement in game
· Skinned and rigged both characters
· Imported all art assets and set up packages in the Unreal Editor
· Created 15 particle effects in the Unreal material Editor
· Created 18 concept pieces
· Led a team of two other artists
· Maintained communication between departments to maintain project cohesion
· Created art asset database and art style guide
· Created SCRUM task board for the art department
Auntie Mabel is a post-apocalyptic action/puzzle game. The player uses cats with unique abilities to guide Mabel the oblivious old lady around obstacles and enemies.
Level Designers: 2, Artists: 1
Engine: Torque X Builder 1.5 with XNA
Position: Artist
· Created all art assets including: 17 concept pieces, 34 animations, 15 tileset assets
· Winner, SMU Best Game Mechanic 2D game for Cohort 12
· Produced a 2D side-scrolling game with one and two level designers
· Created concept, game design, art asset database and asset development plan
· Created SCRUM task board for the art department




