Resume Downloads

 Matthew Taylor                                                                                 Character Artist

 Xiphisternum@gmail.com

 

Skills

 

  • Modeling, unwrapping, and texturing 3D models for video game production
  • Diffuse, Normal, Specular, and Alpha mapping
  • High polygon normal modeling
  • Drawing and painting with digital and traditional media: raster and vector imaging, acrylic paint, watercolor, colored pencil, pen and ink, charcoal, charcoal dust
  • Medical illustration – organic, anatomical, and surgical illustration

 

Software


·         3D Studio Max 2008                 ·         Unreal Tournament 3 and 2004

·         Maya 8                                                  ·         Half Life Source 

·         Mudbox                                    ·         Torque Game Builder

·         Adobe Photoshop CS2             ·         Subversion

·         Adobe Illustrator CS2               ·         Microsoft Office 2007

·         Crazy Bump 

·         Adobe Flash MX   

 

Experience                                                                                                                            

 

Unannounced Title – Gearbox intern Nintendo DS game                                 August 2007

  • Rigged one character for animation

 

Ghastleybriar Zoo Incident – Half Life Source team project             January – June 2008

  • Position: Character and Environmental Artist
  • Modeled, unwrapped, high poly modeled, and textured three characters – the player character’s character, one enemy, and the final boss
  • Modeled, unwrapped and textured more than five environmental objects

 

Escape from Ithuria – Unreal Tournament 2004 team project            July – September 2007

  • Position: Character and Environmental Artist
  • Concepted, modeled, and textured one enemy characters
  • Unwrapped and textured two additional enemy characters
  • Modeled, unwrapped, and textured more than ten environmental objects

 

Soul Survivor – Unreal Tournament 2004 team project                                          June 2007

  • Position: Character Artist
  • Concepted, modeled, textured, and rigged one character model

 

Mjolnir: Hammer of Tempered Elements – Torque Game Builder     January – March 2007

  • Position: Concept, Character and Environmental Artist, Animator
  • Concepted, drawn, and animated the main character and three enemies including 54 animation cycles totaling over 250 frames
  • Drawn environmental objects and background tiles totaling over 20 assets

 

Additional Work

 

Cutthroat Caverns by Smirk and Dagger Games –RPG Card game

  • One original illustration published for use as an enemy creature card

 

Unnamed surgical book - Contracted by Janice Acampora                                   June 2006

  • Created four illustrations of a kidney surgery including anatomical, orientation, and procedural illustrations

 

Cashier for Acme Markets in Bryn Mawr, PA                                                   1999 – 2001

  • Interacted with customers and answered questions
  • Responsible for running a cash register

 

Education

 

The Guildhall at SMU                                                                                                                       

            Professional Certificate in Digital Game Development     January 2007 – July 2008

            Specialization in Art Creation

 

Rochester Institute of Technology

Bachelor of Fine Art Medical Illustration                September 2000 – August 2005