ANTHONY QUINN
SCRIPTING & design
6820 PRESTON ROAD #331, PLANO, TX 75024
aquinn@smu.edu 972-800-6470
Software Experience
Level Editors - Unreal Editor 3 (Unreal Tournament 3, Gears of War), Hammer (Half Life 2, Left4Dead), Gamebryo (Oblivion), Unity, Torque.
Art Tools - 3D Studio Max 9, Adobe Photoshop CS3, Google Sketchup 7
Scripting & Programming- Unreal Script, Source Script, Kismet, C++, C#, Visual Basic, Java, Lua
Additional Software - Microsoft Office Suite 2007, Vi5sual Studio .Net 2008, Context, Tortoise SVN 1.4.1, Subversion
Level Design Skills
|
AI scripting |
Gameplay Balancing |
|
Asset creation with 3dsMax & Photoshop |
Level Optimization |
|
BSP Level Creation |
Paper map creation with Visio |
|
Creative plot development and implementation |
Player Ergonomics |
|
Design documentation (LDD, GDD, ADP) |
Rapid prototyping |
|
Environment Lighting |
Subversion version control |
|
Environmental Scripting |
Team dynamics |
Game Creation Experience
the engineer who loved me – The Guildhall at SMU September-December 2009
Single Player HL2 Ep2 Level (Solo Project)
Designed and documented LDD, Blocked out BSP, textured, lit, placed props, scripted 14 enemies, scripted 5 special environment effects, scripted a mini game within the level
Designer - Primae Noctis – The Guildhall at SMU September-December 2009
UT3 total Modification (Team Project)
· Designed and documented LDD, blocked out BSP, textured, lit, placed meshes, scripted 14 enemies, implemented a matinee sequence to develop game plot and balanced gameplay for level 2
· Commissioned special lighting technology from software department and implemented and lit environments across entire product (6 levels)
Level Designer - Home Invasion– The Guildhall at SMU May-June 2009
Single Player HL2 Ep2 Level (Solo Project)
· Designed and documented LDD, Blocked out BSP, textured, lit, placed meshes, scripted 44 enemies, scripted 8 environmental elements
· Scripted original game object that introduced a new game mode
Level Designer - Exit– The Guildhall at SMU March-May 2009
Single Player Gears of War Level (Solo Project)
· Designed and documented LDD, blocked out BSP, textured, lit, placed meshes, scripted 17 enemies including boss battle
· Implemented two minutes of matinee featuring helicopter extraction to create a heart stopping cinematic exit
Designer - RUN– The Guildhall at SMU March-May 2009
UT3 total Modification (Team Project)
Responsible for environment lighting of entire product, designed and implemented scripted environmental sequences
Level Designer UT3 multiplayer– The Guildhall at SMU May-June 2009
Multiplayer Unreal Tournament Levels (Solo Project)
· Designed, documented and implemented three UT3 multiplayer levels, formed terrain, blocked out BSP, textured, lit, placed meshes, set spawns and drops, balanced gameplay
· Worked with Deathmatch, Team Deathmatch game types
Level Designer Mavagissy Island– The Guildhall at SMU November-December 2008
Single Player Oblivion Plug-In (Solo Project)
Designed and documented LDD, formed terrain, placed meshes, lit, scripted a main quest and a sub quest with multiple lines of dialogue across 11 non player characters
Education
The Guildhall at SMU – Dallas, Texas December 2009 December 2009
· Masters of Interactive Technology, Digital Game Development
· Specialization in Level Design
Harvard University – Cambridge, Mass May 2006
Java programming with Dr. Henry H Leitner
Bradford University – Bradford, England June 1996
Bachelor of Science (Honors) in Biomedical Science
Technical Work Experience Highlights
Teleatlas North America June 2006-December 2007
Server support engineer
Harvard University July 2004-June 2006
Technical Support
Oracle Corporation June 1998-August 1999
Help Desk Manager

