ANTHONY QUINN                              

 SCRIPTING & design                                                                               

6820 PRESTON ROAD #331, PLANO, TX 75024

aquinn@smu.edu 972-800-6470

Software Experience                                                                                                                                       

 

Level Editors - Unreal Editor 3 (Unreal Tournament 3, Gears of War), Hammer (Half Life 2, Left4Dead), Gamebryo (Oblivion), Unity, Torque.

Art Tools - 3D Studio Max 9, Adobe Photoshop CS3, Google Sketchup 7

Scripting & Programming- Unreal Script, Source Script, Kismet, C++, C#, Visual Basic, Java, Lua

Additional Software - Microsoft Office Suite 2007, Vi5sual Studio .Net 2008, Context, Tortoise SVN 1.4.1, Subversion

 

Level Design Skills                                                                                                                                      

 

 

AI scripting

Gameplay Balancing

Asset creation with 3dsMax & Photoshop

Level Optimization

BSP Level Creation

Paper map creation with Visio

Creative plot development and implementation

Player Ergonomics

Design documentation (LDD, GDD, ADP)

Rapid prototyping

Environment Lighting

Subversion version control

Environmental Scripting

Team dynamics

 

Game Creation Experience                                                                                                                                 

 

 the engineer who loved me The Guildhall at SMU                            September-December 2009

Single Player HL2 Ep2 Level (Solo Project)

Designed and documented LDD, Blocked out BSP, textured, lit, placed props, scripted 14 enemies, scripted 5 special environment effects, scripted a mini game within the level

 

Designer - Primae Noctis The Guildhall at SMU                       September-December 2009

UT3 total Modification (Team Project)

·         Designed and documented LDD, blocked out BSP, textured, lit, placed meshes, scripted 14 enemies, implemented a matinee sequence to develop game plot and balanced gameplay for level 2

·         Commissioned special lighting technology from software department and implemented and lit environments across entire product (6 levels)

 

Level Designer - Home InvasionThe Guildhall at SMU                                               May-June 2009

Single Player HL2 Ep2 Level (Solo Project)

·         Designed and documented LDD, Blocked out BSP, textured, lit, placed meshes, scripted 44 enemies, scripted 8 environmental elements

·         Scripted original game object that introduced a new game mode

 

 

 

Level Designer - ExitThe Guildhall at SMU                                                  March-May 2009

Single Player Gears of War Level (Solo Project)

·         Designed and documented LDD, blocked out BSP, textured, lit, placed meshes, scripted 17 enemies including boss battle

·         Implemented two minutes of matinee featuring helicopter extraction to create a heart stopping cinematic exit

 

Designer - RUNThe Guildhall at SMU                                                           March-May 2009

UT3 total Modification (Team Project)

Responsible for environment lighting of entire product, designed and implemented scripted environmental sequences

 

Level Designer UT3 multiplayerThe Guildhall at SMU                                        May-June 2009

Multiplayer Unreal Tournament Levels (Solo Project)

·         Designed, documented and implemented three UT3 multiplayer levels, formed terrain, blocked out BSP, textured, lit, placed meshes, set spawns and drops, balanced gameplay

·         Worked with Deathmatch, Team Deathmatch game types

 

Level Designer Mavagissy IslandThe Guildhall at SMU                       November-December 2008

Single Player Oblivion Plug-In (Solo Project)

Designed and documented LDD, formed terrain, placed meshes, lit, scripted a main quest and a sub quest with multiple lines of dialogue across 11 non player characters

 

Education                                                                                                                                   

 

The Guildhall at SMU – Dallas, Texas                                                              December 2009                                                                                                                                                                                                        December 2009

·         Masters of Interactive Technology, Digital Game Development

·         Specialization in Level Design

 

Harvard University – Cambridge, Mass                                                                     May 2006

          Java programming with Dr. Henry H Leitner

 

Bradford University – Bradford, England                                                           June 1996

Bachelor of Science (Honors) in Biomedical Science

 

Technical Work Experience Highlights                                                                                                                            

 

Teleatlas North America                                                                                                      June 2006-December 2007

          Server support engineer

 

Harvard University                                                                                      July 2004-June 2006

          Technical Support

 

Oracle Corporation                                                                             June 1998-August 1999

          Help Desk Manager