[July-September 2007] A single quest and and related side quest in the Oblivion universe. Built using The Elder Scrolls Contstruction Set.
[October-December 2007] Directed Focus Study level built in Radiant. The unique gameplay of this level allows the player to cause explosions that can help him by shooting gas pipes and then electronic equipment to create a spark.
[1 Week] A single deathmatch level built in Unreal Editor 2 as a final assignment. The level is complete and includes bot path nodes, and custom particle effects.
[1 Week] A single deathmatch level built from a blank template level in Unreal Editor 2. Assigned as a midterm for a level design class.
[Aprili-June 2007] A level based on the Counter-Strike level FYIceworld built in Unreal Editor 2 Includes custom pickup with unique mesh/texture and special scripted weapon.
[Aprili-June 2007] A level based on the Quake 2 level DM-17. Includes a custom skybox with original art as well as 2 different custom meshes (also textured). Built in Unreal Editor 2.
[July-September 2007] A programming project done in Lua 5.1. The game is an arcade-style shooter which includes five distinct weapons, boss battles and a high score list.
Download Higher Quality Images
Download LUA Scripting Sample (11k, Requiers Lua 5.1 to run)
[March-June 2008] Directed Focus Study level built in Source. Dead-End Freeman introduces a special gameplay mechanic that allows the player to "data spike" enemy electronics. The mechanic allows players to access restricted areas and convert enemy units such as turrets and rollermines to work for him.









