Download:
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Robert Howard - Level Designer/Scripter
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6600 Preston Rd.Apt. 2213 Plano, TX 75024 |
http://guildhall.smu.edu/portfolio/RobHoward |
Cell: (419)-575-0525 rhoward@smu.edu |
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Skills Level Design Skills |
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Work Experience
The Chronos Project (Team Project, Total Conversion for UT3) November 2008 – May 2009
Lead Level Designer/Audio (Faculty Appointed)
- Built the first prototype
- Wrote the Level Design Document
- Directed the layout and overall design of the game
- Managed the schedules and tasks of 9 other level designers
- Implemented level streaming in Unreal, allowing all 9 designers to work independently
- Collaborated with the Production, Game Design, Art, and Software leads to manage the overall development
- Created and implemented the musical score and sound effects
Operation: Righteous Eagle (Level for Call of Duty 4) January 2009 – Present
Level Design, Scripting/Programming
- Wrote Level Design Document, with 2D and 3D diagrams
- Whiteboxed level: BSP blockout, prototyped gameplay
- Programmed gameplay with GSC scripting language
- Integrated difficult gameplay scenarios not yet accomplished in the Call of Duty modding community, such as a working helicopter with useable turret
City Hall Shootout (Partial Mod for UT3) November 2008 – Present
Level Design, Scripting/Programming, Static Mesh and texture creation
- Designed in order to test implicit objective communication techniques, to complete research for a Masters of Interactive Technology from SMU Guildhall
- Implemented custom UT3 gametype in UnrealScript
- Combines environment and gameplay to guide player without explicitly telling them where to go
- Created static meshes and textures to combine with existing UT3 assets to create original look
Riding Shotgun (Level for Gears of War) August 2008 - October 2008
Level Design, Scripting
- Modified an existing vehicle to create a wholly new experience in the Gears of War universe
- Used Unreal Kismet to script explosions, particle effects, and collapsing buildings on a highway
Nightbear: The Stuffening (Team Game, Multiplayer Mod for UT3) July 2008 – October 2008
Environmental Art, Sound
- Created static meshes in 3ds Studio Max
- Created original sound effects
The Siege of Morganda (Level for TES IV: Oblivion) March 2008 – April 2008
Level Design and Scripting
Retail Quest (Team Game, 2D Action Platformer) March 2008 – April 2008
Level Design, Project Lead
Education
The Guildhall at Southern Methodist University
Masters in Interactive Technology in Digital Game Development: Level Design May 2009
Bowling Green State University
B.A. in Music Performance May 2003

