Download:

PDF | TXT | DOC

 

 

Robert Howard - Level Designer/Scripter


 

6600 Preston Rd.Apt. 2213 Plano, TX 75024

http://guildhall.smu.edu/portfolio/RobHoward

Cell: (419)-575-0525 rhoward@smu.edu

 

 

 

 

 

 

 Skills


 
  • Level Editors: UnrealEd (UT3, Gears of War), Radiant (Call of Duty 4), Hammer (Half-Life 2), TES Construction Set (The Elder Scrolls IV: Oblivion), Electron (Neverwinter Nights 2), Aurora (Neverwinter Nights 1), GECK (Fallout 3), Torque XBuilder
  • Scripting/Programming: GSC (Call of Duty 4), UnrealScript, NWScript, LUA v5.1, C#/XNA, Visual and Entity Based Scripting (Unreal Kismet, Half Life 2, TES Oblivion)    
  • Environmental Art: 3ds Studio Max (Mesh Creation), Photoshop (Texturing)
  • Music/Sound: Cakewalk SONAR, Sound Forge (Music composition and sound design)
  • Documentation/Productivity: MS Office: Word, Excel, Powerpoint
  • Written and Verbal Communication: Write technical documents with and without visual aids, verbal presentations with and without visual aids (small and large groups)
  • Level Design Skills



     
    • BSP Block Out
    • Level and Gameflow Planning
    • Gameplay Trigger Systems
    • Texturing
    • Enemy Placement and Pathing
    • Lighting

     

    • Scripting
    • Vehicle Based Gameplay
    • Optimization
    • Concept and Design Documentation
    • Audio Implementation
    • Environmental Storytelling

     

    Work Experience


    The Chronos Project (Team Project, Total Conversion for UT3)                         November 2008 – May 2009

    Lead Level Designer/Audio (Faculty Appointed)

    • Built the first prototype
    • Wrote the Level Design Document
    • Directed the layout and overall design of the game
    • Managed the schedules and tasks of 9 other level designers
    • Implemented level streaming in Unreal, allowing all 9 designers to work independently
    • Collaborated with the Production, Game Design, Art, and Software leads to manage the overall development
    • Created and implemented the musical score and sound effects

     

    Operation: Righteous Eagle (Level for Call of Duty 4)                                                   January 2009 – Present

    Level Design, Scripting/Programming

    • Wrote Level Design Document, with 2D and 3D diagrams
    • Whiteboxed level: BSP blockout, prototyped gameplay
    • Programmed gameplay with GSC scripting language
    • Integrated difficult gameplay scenarios not yet accomplished in the Call of Duty modding community, such as a working helicopter with useable turret

     

    City Hall Shootout (Partial Mod for UT3)                                                                  November 2008 – Present

    Level Design, Scripting/Programming, Static Mesh and texture creation

    • Designed in order to test implicit objective communication techniques, to complete research for a Masters of Interactive Technology from SMU Guildhall
    • Implemented custom UT3 gametype in UnrealScript
    • Combines environment and gameplay to guide player without explicitly telling them where to go
    • Created static meshes and textures to combine with existing UT3 assets to create original look

     

    Riding Shotgun (Level for Gears of War)                                                                 August 2008 - October 2008

    Level Design, Scripting

    • Modified an existing vehicle to create a wholly new experience in the Gears of War universe
    • Used Unreal Kismet to script explosions, particle effects, and collapsing buildings on a highway

     

    Nightbear: The Stuffening (Team Game, Multiplayer Mod for UT3)                     July 2008 – October 2008

    Environmental Art, Sound

    • Created static meshes in 3ds Studio Max
    • Created original sound effects

     

    The Siege of Morganda (Level for TES IV: Oblivion)                                                    March 2008 – April 2008

    Level Design and Scripting

     

    Retail Quest (Team Game, 2D Action Platformer)                                                      March 2008 – April 2008

    Level Design, Project Lead

     

    Education


     

    The Guildhall at Southern Methodist University

    Masters in Interactive Technology in Digital Game Development: Level Design                      May 2009

    Bowling Green State University                                                             

    B.A. in Music Performance                                                                          May 2003