In a world where a huge space monster is destroying the planet, one flying drone...can make it all happen.
A flying 3D shooter in the spirit of 2D scrollers, Leviathan challanges the player to protect his mothership long enough to destroy the planet. The player glides around as an alien drone, destroys enemy turrets and ships, collects energy for the mothership, and marks enemies for collosal airstrikes fromo the mothership itself.
Leviathan was created on a 17 person team on the Unreal Tournament 3 engine. Leviathan was completed under a 16 week time deadline.
A UT3 patch 1.3 version has be released via ModDB here.
Technology: Unreal Engine 3
Role: Lead Programmer
Development Time: 16 Weeks
Team Size: 17 developers
- 1 Associate Producer
- 1 Game Designer
- 5 Artists
- 7 Level Designers
- 3 Programmers
Tasks:
- Implemented gliding mechanics and control settings
- Implemented HUD elements and some in game informative elements
- Implemented Menu Systems
- Wrote Technical Design Document
- Scheduled programming tasks for team members
- Created a source control repository, taught the team how to use it, and maintained the repository
Nightbear: The Stuffening removes the waiting and frustration of death and respawning from traditional multiplayer combat by thrusting players into the rolls of Dream and Nightmare Teddy Bears fighting for control of a child’s mind across a surreal mirrored landscape of good and bad dreams.
Technology: Unreal Engine 3
Role: Lead Programmer
Development Time: 8 weeks
Team Size: 8 developers
- Associate Producer
- 3 Artists
- 2 Level Designers
- 2 Programmers
Tasks included:
- Implemented HUD
- Implemented network replication of twin items and gate capturing
- Implemented new weapons
- Integrated two custom characters
- Wrote Technical Design Document
- Scheduled programming tasks for team members
- Implemented new weapons
If only football was bloodier than Rugby...
Death League Football was created on a 9 person team as an Unreal Tournament 3 mod. Death League Football was completed under a 8 week time deadline.
Technology: Unreal Engine 3
Role: Lead Programmer
Development Time: 8 weeks
Team Size: 9 developers
- Associate Producer
- 4 Artists
- 2 Level Designers
- 2 Programmers
Tasks included:
- Implemented football generation, collection, and trailing
- Implemented network replication of footballs
- Integrated a custom character
- Wrote Technical Design Document
- Scheduled programming tasks for team members
Retail Quest is a comical journey through the mall based on the traditional platformer format. Players throw CDs while dodging bill collectors, evil helpdesk machines, and deflecting business cards.
Technology: TorqueX and Custom 2D Engine
Role: Lead Programmer
Development Time: 8 weeks
Team Size: 4 developers
- 1 Artists
- 2 Level Designers
- 1 Programmers
Tasks included:
- Implemented Custom 2D Engine and integrated game mechanics to it
- Implemented HUD
- Implemented spreadshot and its different levels





