Team Roles - Effects Artist, Matinee Artist, Level Designer
Leviathan takes the traditional 2D vertically-scrolling shooter, adds an extra dimension, then turns it on its head. Players are thrust into the ranks of a nameless alien force invading and consuming the earth. As a single drone in the unending swarm, the player must support and protect the city-sized mothership that created him - his Leviathan - as it tears a swath of destruction across the planet, eating everything in its path.
What's unique about Leviathan is the symbiotic relationship between the player and his Leviathan. The player destroys ships and turrets that would harm his mothership, then feeds their energy back into her. In return, the Leviathan creates a bubble of atmosphere around the player, allowing him to fly in this harsh environment, and acts as a mobile weapons platform, allowing the player to "Tag" targets for the Leviathan to rain destruction upon.
Development Time: 16 Weeks
Team Roles - Game Designer, Weapons Artist, Effects Artist
Nightbear: The Stuffening is a team-oriented, control-point based multiplayer mod for Unreal Tournament 3. The game places players in the roles of dream and nightmare teddy bears, waging war over whether the child they inhabit will have a dream or nightmare that night.
The twist to Nightbear is that there is no death. Action takes place across two worlds - one of dreams, and one of nightmares. Dying in one world does not mean a timeout, but rather, a transition to the other world. Strategy comes in the fact that in order to win, a team must control the dream gates in both worlds.
Development Time: 8 Weeks
Team Roles - Game Designer, Level Designer
Relativity is a quirky and creative 2D sidescrolling adventure constructed with Torque X Builder. Players take on the role of Albert Einstein, who is presently slaving away tirelessly on his greatest work ever - The Theory of Relativity. Unfortunately for Al, he can't seem to solve the equation, and in his frustration, he begins to bang his head on the chalkboard of his lab. Being somewhat frail, Einstein passes out, and when he wakes up, he is literally inside the chalkboards that he has written his entire proof upon. Now he must run, jump, and manipulate the laws of physics themselves in order to solve the Theory of Relativity, and return to the real world.
The key gameplay mechanic within Relativity is that because the game world is of Einstein's creation, he holds a unique power over it - the direction of gravity. By touching either the ceiling or the floor, the player can flip gravity up or down, and with it the pull on items, enemies, and puzzle elements. This leads to highly creative and mind-bendingly unique platforming and puzzle solving.
Development Time: 8 Weeks




