The focus of the map is to create mood and atmosphere through the use of lighting. From stark and custom lightmaps of barred windows against the vacant halls, to the red glow of Locust eyes staring at the player through the blackness, lighting takes the relatively simple spaces within this map and turns them into something much more.
Development Time: 8 Weeks
Download: (Coming Soon) (Requires Gears of War)
This massive Oblivion mod focuses on creating a compelling atmosphere by contrasting a living, breathing city full of fully-scripted NPCs with the fact that these NPCs are all undead skeletons. This unease is enhanced through the use of lighting and story.
Development Time: 12 Weeks
Download: Mirror 1, Mirror 2 (Requries Oblivion) (Requires OBSE)
This gallery contains a collection of images from many of the smaller projects completed during my tenure at the Guildhall. These projects were all completed under very tight deadlines - with development times ranging from three weeks to just one weekend.
Each of these levels was constructed within some version of Unreal Editor 3, (either UT3 proper, or Gears of War) and represent what I can do under a strict time constaint.
Development Time: 3 Weeks - 3 Days




