Skills
· Traditional and digital art skills
· Uv Unwrapping and Texturing of 3D models
· 2d Sprite and 3D Key Frame Animation
· Rigging and skinning of character models
· Experience in team oriented environment
Tools
· 3DS Max 2009
· Mudbox 2009
· Adobe Photoshop CS3
· CrazyBump V1.01
· Zbrush 3.5
· Maya 2009
· Silo 2
· Flash MX
· Corel Painter 10.5
· Tortoise SVN Subversion Client
· Adobe Illustrator CS2
· MS Office Suite 2007
· BodyPaint 3D 3.5
Engines/Editors
· Torque X v1
· Unreal Engine 3
· Unity 2.5
Game Experience
Toy Soldier
July - December 2009
Guildhall, Team size 16, Unreal Engine 3
· Character Modeler/ Environmental Artist
· Fully created main character
· Created the mesh and normal maps for all 3 enemies
Elastiball
February - May 2009
Guildhall, Team size 7, Unreal Engine 3
Environmental Artist
· Created initial concept art for environments and characters
· Created 15 art assets for the game
· Rigged and imported main character into Unreal Engine 3
· Imported and maintained art package in Unreal Engine 3
Dr. Follybottom and the Stone of Xotl
October - December 2008
Guildhall, Team size 4, Torque X
Art Lead
· Created all concept art for the game
· Created all 76 art assets for the game
· Created 7 main character, 1 support character, and 2 enemy sprite animation
· Created promotional art
Education
The Guildhall at SMU
August 2008 – December 2009
Masters of Interactive Technology and Digital Game Development, Specialization in Art Creation
University of Texas at Arlington
August 2003 – May 2007
BFA in Studio Arts, Major focus on Drawing

