Skills

·         Traditional and digital art skills

·         Uv Unwrapping and Texturing of 3D models

·         2d Sprite and 3D Key Frame Animation

·         Rigging and skinning of character models

·         Experience in team oriented environment

 

Tools

·         3DS Max 2009

·         Mudbox 2009

·         Adobe Photoshop CS3

·         CrazyBump V1.01

·         Zbrush 3.5

·         Maya 2009

·         Silo 2

·         Flash MX

·         Corel Painter 10.5

·         Tortoise SVN Subversion Client

·         Adobe Illustrator CS2

·         MS Office Suite 2007

·         BodyPaint 3D 3.5

 

 

Engines/Editors

·         Torque X  v1

·         Unreal Engine 3

·         Unity 2.5

 

Game Experience

Toy Soldier

July - December 2009

Guildhall, Team size 16, Unreal Engine 3

·         Character Modeler/ Environmental Artist

·         Fully created main character

·         Created  the mesh and normal maps for all 3 enemies


Elastiball

February - May 2009

Guildhall, Team size 7, Unreal Engine 3

Environmental Artist

·         Created initial concept art for environments and characters

·         Created 15 art assets for the game

·         Rigged and imported main character into Unreal Engine 3

·         Imported and maintained art package in Unreal Engine 3


Dr. Follybottom and the Stone of Xotl

October - December 2008

Guildhall, Team size 4, Torque X

Art Lead


·         Created all concept art for the game

·         Created all 76 art assets for the game

·         Created 7 main character, 1 support character, and 2 enemy sprite animation

·         Created promotional art


 

Education

 

The Guildhall at SMU

August 2008 – December 2009

Masters of Interactive Technology and Digital Game Development, Specialization in Art Creation

 


University of Texas at Arlington

August 2003 – May 2007

BFA in Studio Arts, Major focus on Drawing