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Hunter Hyneman         Designer/Scripter

http://guildhall.smu.edu/portfolio/HunterH                                 hunter.hyneman@gmail.com                               870.219.1810 


Skills                                                        

Level Editors:  UnrealEd 3 (Unreal Tournament 3, Gears of War), Hammer (Half-Life 2: Episode 2), The Elder Scrolls Construction Set (Oblivion), Unity, Torque X Builder, Torque Game Engine Advanced, Aurora (Neverwinter Nights 2)

 

Level Design: Level Planning and Documentation from Concept to Design Doc, Scripting (visual and text based), BSP Creation, Texturing, Lighting, Static Mesh Placement, Trigger Systems, Enemy Placement and Pathing, Optimization, 3D Modeling (low polygon modeling with unwrapping and textures)

 

Languages: C# and XNA, Lua, Kismet (Unreal Tournament 3 and Gears of War), UnrealScript (Unreal Tournament 3), NWScript (Neverwinter Nights 2), TESScript (The Elder Scrolls IV: Oblivion), TorqueScript (Torque Game Engine Advanced)

 

Tools: 3DS Max 9, Adobe Photoshop CS2, Tortoise SVN, Microsoft Office 2007 (Word, Visio, Excel, PowerPoint, Project), Audacity 1.3

Game Experience at The Guildhall At SMU

A Dam Shame – Gears of War Level                                                                                                         August – December 2009

Level Designer                                                                                                                                                                              Individual

·         Created new Gears of War experience that combines stealth and interactive environments

·         Drafted and maintained all design documentation

·         Designed and implemented BSP geometry, terrain, textures, models, lighting, sounds, particle effects, pathing network, and scripting

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

Play Soldier – Unreal Tournament 3 Project                                                                                               June – December 2009

Level Designer                                                                                                                                                                                    Team

·         Designed and developed a single player level for Play Soldier the Unreal Tournament 3 project

·         Created innovative level specific gameplay that fuses Mario Galaxy with Ratchet and Clank

·         Drafted and maintained level design documentation

·         Designed and implemented BSP geometry, textures, models, lighting, sounds, particle effects, pathing network, and scripting including  Lava Geysers, Meteor Showers, and a “King Kong Troll Doll” Boss Fight

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

The Midnight Train – Gears of War Level                                                                                                              March – May 2009

Level Designer                                                                                                                                                                              Individual

·         Designed and developed a single player level for Gears of War

·         Drafted and maintained level design documentation

·         Designed and implemented BSP geometry, textures, models, lighting, sounds, particle effects, pathing network, and scripting including a functioning subway train

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

 

 

Zombies vs. Vortigaunt – Half-Life 2 Level                                                                                                            March– May 2009

Level Designer                                                                                                                                                                                    Team

·         Designed and developed unique and elaborate Half-Life 2 mini-game: Zombies vs. Vortigaunt

·         Drafted and maintained game design documentation

·         Implemented BSP geometry, textures, models, lighting, sound, particle effects, pathing network

·         Scripted a control panel that directs an NPC Vortigaunt to move and attack Zombies, a point system for zombie kills complete with a HUD, and a countdown timer also featured in the custom HUD

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

Amateur Death Race – Unreal Tournament 3 Project                                                                                       March – May 2009

Level Designer - Producer                                                                                                                                                                Team

·         Designed and developed a multiplayer Unreal Tournament 3 kart racing project titled Amateur Death Race

·         Drafted and maintained game design documentation

·         Implemented BSP geometry, kart models and animations, sounds, and scripting

·         Created SCRUM board and associated Excel spread sheets

·         Lead SCRUM sessions and altered the development schedule when necessary

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

The Blight of Akatosh – Oblivion Plugin                                                                                                          January– March 2009

Level Designer                                                                                                                                                                              Individual

·         Designed and developed an additional quest line and playspace for The Elder Scrolls IV: Oblivion

·         Drafted and maintained level design documentation

·         Designed and implemented terrain, textures, models, lighting, sounds, particle effects, dialogue (over 50 lines), quests (a six part main quest and two side quests), and scripting

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

 

Return to Lobster Temple – Torque X Builder                                                                                      October – December 2008

Game Designer – Lead Level Designer                                                                                                                                         Team

·         Designed and developed a single player 2D platformer using Torque X Builder

·         Designed an original “health system” based on the rings in Sonic

·         Drafted and maintained game design documentation

·         Implemented textures, characters, enemies, pickups, hazards, HUD, menus, and a scripted point system

·         Balanced level layout and character movement to be enjoyed by both beginner and advanced gamers

·         Incorporated feedback provided by professors and peers to iteratively improve overall design and implementation

·         Won The Guildhall at SMU’s “Best Environment” award

Education

 

The Guildhall at Southern Methodist University                                                                                                     December 2009

Master’s of Interactive Technology in Digital Game Development                                                                         Plano, Texas

Specialization in Level Design                                                                                                                                                           

 

Vanderbilt University                                                                                                                                                         August 2007

Bachelor’s of Art in Philosophy                                                                                                                         Nashville, Tennessee