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ROM's Hard Drive to Silicon Valley

ROM's Hard Drive to Silicon Valley was an 8-week project developed by myself, 2 Level Designers, and an Artist in TorqueX builder as well as my own custom 2-D engine. In TorqueX, I added code modifications such as wall-walking code, removed re-spawning, and custom controller functionality.

Harvest

Harvest was an 8-week project developed by myself, another programmer, 3 artists, and 4 Level Designers in Unreal Tournament 3 Engine. In this project, I implemented all of the Lurker mechanics, and all of the particle effects and sound effects.

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